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  1. youtube algorithm

    1. B: /maho/R: 2
      youtube algorithm
      Watch Thread
      Anonymous
      No.2865
      1000003087.jpg
      - 90.18 KB
      (850x1133)

      I'm trying to figure out how the youtube algorithm works when logged out.

      When I visit the site from a new private window and look something up, the results seem to be pretty consistent across different browsers and sessions. But if I visit the same content as linked by a website, I get completely different (much worse) stuff, and it confuses me. Does it really put that much stock into that initial search?

      I also just kind of wonder what youtube looks like to people just getting into it now. I made my account over a decade ago, so I have no clue where things are at with that kind of thing.

    2. Post 2866
      Anonymous
      No.2866

      I really don't know how it works, but I haven't been logged into youtube for at least a decade. Sometimes it recommends some neat things, but it likes to throw curveballs at me sometimes. Sometimes I'm watching it in bed and I fall asleep and wake up to conspiracy theory stuff because I was watching history. Kind of annoying.
      Opening youtube in a private tab to see the base experience is about what you'd expect- just normal people stuff like MrBeast or world news and sometimes surface-level 2D stuff like whatever the big anime of the moment happens to be. The good news is that at least at the beginning it doesn't feed you outrage content, but maybe that's it being purposely deceptive.

    3. Post 2874
      Anonymous
      No.2874

      I think if they can place a backlink from where you came from and then have identifying traits of people coming from that backlink then they can knbow what to recommend to you from there. Which would explain your results.

  2. Thread maho-2420

    1. B: /maho/R: 18
      Post 2420
      Watch Thread
      Anonymous
      No.2420
      1513485451...jpg
      - 66.72 KB
      (736x588)

      https://github.com/erengy

      Is it possible to use the repos here to reprogram and create a Taiga that works on linux? I'm asking because I don't think I can possibly go back to keeping up with anime using just a notepad anymore after how convenient Taiga's been for me this whole time, and I'm not switching to Win 11 or the subscription-based 12 in the future. If I need to learn to code myself to do this then so be it, I want my convenience.

      [Expand] 13 Replies Omitted [Reply]
    2. Post 2435
      Anonymous
      No.2435
      [A-FanRips...jpg
      - 354.02 KB
      (1916x1076)

      >>2434
      Uh, hm. I'm not sure actually. Didn't really know of its existence, but it tracks manga/vns as well? That's pretty neat.

    3. Post 2436
      Anonymous
      No.2436
      Smug_Ayana...jpg
      - 731.98 KB
      (1920x1080)

      >>2434
      >trackma
      trackma nuts

    4. Post 2439
      off topic sager
      No.2439

      >>2420
      >Win 11 or the subscription-based 12 in the future.
      omfg what

    5. Post 2869
      Anonymous
      No.2869
      1744685819...gif
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      (212x219)

      I just watch 1 anime at a time. I dont watch anime thats still airing. no need for fancy taigas and stuffs

    6. Post 2871
      Anonymous
      No.2871

      >>2436
      Good one anon!

  3. Thread maho-2144

    1. B: /maho/R: 4
      Post 2144
      Watch Thread
      Anonymous
      No.2144
      youtube/92..
      - (720x420)
      Have you ever wondered why all the AI coding demos..

      Have you ever wondered why all the AI coding demos always use things like "Create the game of snake" or "Create a todo app"?

    2. Post 2145
      Anonymous
      No.2145

      no, seems obvious to me

    3. Post 2146
      Anonymous
      No.2146

      we need another tinder clone

    4. Post 2147
      Anonymous
      No.2147

      twitch plays tinder

    5. Post 2867
      Anonymous
      No.2867

      >>2144
      Because they're dead simple programs and can be one shot easily

  4. Real numbers

    1. B: /maho/R: 208
      Real numbers
      Watch Thread
      Anonymous
      No.113
      genius_com...jpg
      - 768.16 KB
      (1064x1500)

      Today I begin a programming project to construct real numbers and various operations on them. I don't mean the wimpy limited precision floating point numbers that you've probably used if you've ever written a program in your life. Nor do I mean arbitrary precision numbers which can have as many digits as you like (until your computer runs out of memory) but still have irrecoverable rounding error because the digits end at some point. I mean exact representations of numbers that can be queried to any precision (which in practice may be limited by time and memory constraints).

      This has been done many times before and probably much better than I will manage, so I don't expect to create anything really novel or useful. This is primarily for my own edification, to learn more about numbers and the computable/constructive reals. In this thread I will blog about what I'm doing and discuss the philosophy of numbers with anyone who's interested.

      [Expand] 203 Replies Omitted [Reply]
    2. Post 317
      Anonymous
      No.317

      Correction: There are some < signs in >>316 that should be ≤ signs.
      Instead of
      > 2 < (r/s)^2 < (√2 + ε)^2
      > 2 < r^2/s^2 < 2 + 2ε√2 + ε^2
      > 0 < (r^2-2s^2)/s^2 < 2ε√2 + ε^2 = ε(2√2 + ε) < 3ε < every positive rational.
      it should say
      2 < (r/s)^2 ≤ (√2 + ε)^2
      2 < r^2/s^2 ≤ 2 + 2ε√2 + ε^2
      0 < (r^2-2s^2)/s^2 ≤ 2ε√2 + ε^2 = ε(2√2 + ε) < 3ε < every positive rational.

    3. Post 318
      Anonymous
      No.318

      >>315
      >>316
      So to answer the question of whether there's a number system with a number ε such that
      ¥ 0 < ε < 1
      ¥ 0 < ε < 0.1
      ¥ 0 < ε < 0.01
      ¥ 0 < ε < 0.001,
      and so on, the answer is yes, there are many. There are the hyperreal numbers which are useful as an alternate way to do calculus. There are the surreal numbers which arose out of game theory. And you can even just postulate such a number ε and add it to the reals sort of like how we add i to make the complex numbers. In the case of the complex numbers, you get the complex numbers from all the linear functions of i. If you add ε, your new set of numbers consists of all the rational functions (polynomial divided by polynomial) of ε.

      But we can see that a nonzero infinitesimal number like ε will

    4. Post 319
      Anonymous
      No.319

      >>312
      >They made use of a preexisting Java library to do the calculations:
      >https://www.hboehm.info/crcalc/

      I said that like they just used someone else's code, but on second look I see the guy who wrote that library is the author of the CACM paper. He developed it while he was working at SGI and then got hired by Google to work on Android stuff.

    5. Post 320
      Anonymous
      No.320
      infinite d...jpg
      - 209.64 KB
      (724x1209)

      >>308
      >>311
      I've been thinking again about how to do hand arithmetic with infinite decimals, in this case division. I've tried this before, but my calculation of the error on the result at each step was an ugly and unmemorable formula. I think I've found a better way to think about the error on the result, which is to first work out the error on the remainder at each step. There are two contributions, one from the truncation error on the dividend, and one from the error on what's been subtracted from the dividend (due to truncation error on the divisor). Then the error bound on the result is
      (|remainder| + |error on remainder|) / (lower bound on |divisor|).
      You could also forgo taking the absolute value of the remainder and work out separately the error bounds in each

    6. Post 2863
      Anonymous
      No.2863

      bump for respect
      thanks

  5. Thread maho-2829

    1. B: /maho/R: 3
      Post 2829
      Watch Thread
      Anonymous
      No.2829
      Screenshot...png
      - 58.60 KB
      (403x106)

      Apparently YouTube is experimenting with using AI to dub videos.

      https://www.youtube.com/watch?v=atl5V2Osk80

    2. Post 2830
      Anonymous
      No.2830

      how do I get yt-dlp to download the dub track?

    3. Post 2831
      Anonymous
      No.2831

      I recognize that voice from the rainbow kakapo classroom fad from a few years ago.

    4. Post 2861
      Anonymous
      No.2861

      >>2830
      With any luck you can use a flag to list the audio tracks and snoop out the english one.

      Done it before but I forget out.

  6. Thread maho-2699

    1. B: /maho/R: 25
      Post 2699
      Watch Thread
      Anonymous
      No.2699
      926190f09d.png
      - 180.33 KB
      (1920x1040)

      I became a Zen supporter.

      I like how they improved upon Firefox's tabs system. It was essentially the only thing that prevented me from going to chromium and they made it better

      [Expand] 20 Replies Omitted [Reply]
    2. Post 2849
      Anonymous
      No.2849

      >>2843
      vertical tabs are better. I like seeing my tabs instead of them shrinking as I open more

    3. Post 2852
      Anonymous
      No.2852

      Zen does have issues, but it's an Beta product.

    4. Post 2853
      Anonymous
      No.2853

      I use zen twilight, only issue I've had (that didn't get patched) is that tabs I havent had as an active tab for a while will randomly act like I clicked to close the page with text submitted even if I didn't, and ask if I want to close the page and lose info. Was a little annoying when wiki editing

    5. Post 2856
      Anonymous
      No.2856
      56f52301f5.png
      - 25.34 KB
      (1230x162)

      >>2701

    6. Post 2857
      Anonymous
      No.2857

      My idea is to put the tab bar to the right of the address bar.
      Just cram it all in one bar, hamburger menus everywhere.

  7. Thread maho-2814

    1. B: /maho/R: 3
      Post 2814
      Watch Thread
      Anonymous
      No.2814
      youtube/sp..
      - (720x420)
      https://www.youtube.com/@Firerama They're..

      https://www.youtube.com/@Firerama

      They're making YouTube games with the caption system now

    2. Post 2815
      Anonymous
      No.2815

      not really a game, just looks like an effect

    3. Post 2816
      Anonymous
      No.2816

      maybe this means youtube has given up trying to block invidious and yt-dlp, and this is how they're trying to get people to come back to their ad and tracker infested website

    4. Post 2817
      Anonymous
      No.2817

      > get people to come back
      You were never a significant client base

  8. Thread maho-2769

    1. B: /maho/R: 4
      Post 2769
      Watch Thread
      Anonymous
      No.2769
      Flutter.zip
      - 1.22 MB

      I am ADDICTED to this fucking yoshi's island romhack called Flutter
      the premise is that to beat the levels 100% you need to use all sorts of edge case interactions between sprites and yoshi transformations and swimming that you would have never come across in the original game
      the hack does a fairly good job of teaching you these things but it does assume you know the original game inside out

    2. Post 2770
      Anonymous
      No.2770
      youtube/BX..
      - (720x420)
      https://www.youtube.com/watch?v=BXyEsd8-nMQ

      That reminds me of this old, obscure SMB romhack called AIR which is loosely based on the VN of the same name. You only get one life and can jump in mid-air infinitely but that doesn't make it any easier: you also need to know the game inside out and be skilled at pulling off different glitches to beat it. This is a tool assisted speedrun so obviously it powers through the game but it's a lot harder than what it looks.

    3. Post 2771
      Anonymous
      No.2771

      ROM hacks that are clearly made by people that really love a game and want to spend more time in are pretty awesome. The most common is probably the 'randomizer' that seems to be hugely successful for streamers and it leads to tournaments and other things which highlight the player's knowledge and ability to adapt to things.
      They're cool, but a handcrafted thing will always be better I think. Another cool thing with these rom hacks is if you buy a flash cart thing they're playable on actual hardware. I would have killed for this stuff to be available back in the day when these consoles were new. Imagine staving off boredom with all this stuff!

    4. Post 2810
      Anonymous
      No.2810
      C-17428143...png
      - 25.82 KB
      (512x448)

      hard section... here you have to race kamek and prevent him from reaching the left side of the screen, and the bit at the bottom is an obstacle course where you have to use melons and eggs to melt or kill stuff and you have to spit enemies at other enemies and theres no margin of error. the stuff right above yoshi is instakill blocks

    5. Post 2811
      Anonymous
      No.2811

      the whole romhack is like this
      that and a looooot of timing puzzles
      timing is a pretty solid thing to build a wide variety of puzzles around because all the different elements you can use in yoshi's island have different delays and speeds. theres a lot of richness

  9. Thread maho-2776

    1. B: /maho/R: 2
      Post 2776
      Watch Thread
      Anonymous
      No.2776
      rtx 2080.webm
      - 1.41 MB
      (640x360)

      https://www.pcgamesn.com/nvidia/rubin-gpu-early-release
      https://www.tweaktown.com/news/102949
      >NVIDIA's next-gen GeForce RTX 60 rumors begin: Rubin GPU, more VRAM, DLSS 5, TSMC 3nm node
      >2026 Nvidia GPU hardware might launch six months early, but don’t panic yet

      I've seen this show before...

    2. Post 2777
      Anonymous
      No.2777
      TASOKARE.H...jpg
      - 244.03 KB
      (1920x1080)

      >Rubin’s bump-up would be specifically on an enterprise level.
      >While this could potentially happen in 2026, if Nvidia really is ahead of schedule on its latest architecture, there’s a possibility it could leap ahead and launch the Rubin architecture for consumer and gaming cards instead.

      This article is from December and there's new info.
      The Blackwell generation of workstation cards are being released in May: https://videocardz.com/newz/nvidia-rtx-pro-6000-blackwell-gpu-with-96gb-memory-listed-at-8435-launch-expected-in-may
      Man, 96GB of VRAM would be insane for hobbyist AI stuff. I bet you could make your money back if you hopped on the porn video AI thing before anyone else did.
      It seems unlikely to me that another generation of workstation stuff would release

    3. Post 2778
      Anonymous
      No.2778

      I'll keep saving up money so I can afford an RTX 8080 with 256GB VRAM in 2030.

  10. Identifying ASNs

    1. B: /maho/R: 5
      Identifying ASNs
      Watch Thread
      Anonymous
      No.2728
      13696618_p...png
      - 197.16 KB
      (450x500)

      When it comes to IPs they always come in one of four ASN types, ones that come from ISPs, ones from businesses, ones from education, and ones from hosting. Is there any simple way of figuring out which is which in a speedy manner?

    2. Post 2731
      Anonymous
      No.2731
      [SubsPleas...jpg
      - 199.58 KB
      (1920x1080)

      I think there's a lot of them in Asia

    3. Post 2732
      Anonymous
      No.2732
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      (572x303)
    4. Post 2738
      Anonymous
      No.2738
      cd676b7397...jpg
      - 415.61 KB
      (1242x2068)

      i use this https://ipinfo.io/AS7018

    5. Post 2739
      Anonymous
      No.2739

      >>2738
      Yeah that’s useful, but where do they get their data from?

    6. Post 2751
      Anonymous
      No.2751
      eaddd01405...jpg
      - 714.88 KB
      (2480x3508)

      >>2739
      The information of the owner of ASN is provided by regional Internet registries like American Registry for Internet Numbers (ARIN) through the Registration Data Access Protocol (RDAP).
      Here is the official info of AS7018 provided by ARIN through RDAP:
      https://rdap.arin.net/registry/autnum/7018

      This raw info only lists the owner's name, address, and contact information. But type of organization isn't a part of it. Third-party providers like ipinfo.io have their own database to determine the ASN type based on the identity of the owner.

  11. Thread maho-2696

    1. B: /maho/R: 1
      Post 2696
      Watch Thread
      Anonymous
      No.2696
      [Piyoko] H...jpg
      - 160.69 KB
      (1920x1080)

      Has anyone messed with local AI voice generation stuff lately? I hear there's been some advancements with stuff like https://github.com/Zyphra/Zonos/ and https://github.com/fishaudio/fish-speech but I haven't actually tried them yet. I still need to organize the raw extracted Utawarerumono voice lines for my own testing, too.

    2. Post 2727
      Anonymous
      No.2727
      [Serenae] ...jpg
      - 252.92 KB
      (1920x1080)

      Another model is out on local: https://github.com/SesameAILabs/csm
      I guess it's up to me to do some testing, so I'll see if there's a layman's guide out there.

  12. Thread maho-2672

    1. B: /maho/R: 16
      Post 2672
      Watch Thread
      Anonymous
      No.2672
      1000000523.jpg
      - 78.25 KB
      (563x400)

      I've been writing a largely custom game engine in C, C99 specifically because it's the best supported version of the language that isn't completely archaic. I'm using SDL, mostly because I want the thing to run in environments that aren't just the older version of Windows that I'm on. In doing so, I've realized two things:

      First, I kind of wished I used C++. I still think C is the better overall language, and I don't exactly regret using it, but there's been a lot of situations where C++ features would've removed a lot of busywork on my end. For example, I have multiple circularly-linked lists that hold different structs but are otherwise identical in terms of access and modification, and they'd be a perfect candidate for templates. Right now, I'm handling them with a combination of boilerplate and weird post-hoc macro hacks that I put in to reduce said boilerplate when it became too much for me to manage.

      Second, I've come to realize just how much of a game engine is just bookkeeping: loading data, saving data, keeping logic running at consistent speed, normalizing coordinates so the scene can be rendered, maintaining the data structures necessary for things like rendering and audio playback, etc. The problem with most of these things is that it's hard to know if they're working individually, because you need to have several of the other features up-and-running first before you get any direct feedback; I need to treat them all as one big thing, at least in the short-term, and that's a style of programming that I am not at all used to.

      There is no point to this

      [Read More]
      [Expand] 11 Replies Omitted [Reply]
    2. Post 2695
      Anonymous
      No.2695

      thats very cool anon
      the part that I stalled on was making a 'level loading' system because everytime i try and learn bison/lexx to make a real parser for the level files i give up

    3. Post 2698
      Anonymous
      No.2698

      >>2693
      >OP, is your goal to learn programming and about game engines, or is it to make a finished game?

      A bit of both. I do plan to build a finished game (actually multiple!) off of this, but much of the reason I'm making my own engine is indeed so I can become a better programmer.

      With that said, if push comes to shove, I'm more than willing to use libraries if it means getting the engine done in a reasonable amount of time. I'm already using SDL and I'm most certainly going to use a JSON-parsing library for resources like level-layouts and save files, and a UTF-8 library for text.

    4. Post 2716
      Anonymous
      No.2716

      Quick update, a big thing I've learned working on this is the importance of documentation. I'm at the point where my code does too many things that are too complex for a quick read to suffice anymore, so I've taken to writing descriptions of everything using code comments.

    5. Post 2720
      Anonymous
      No.2720

      >>2716
      on topic sager

    6. Post 2721
      Anonymous
      No.2721

      >>2716
      Might as well take the time to create proper documentation, comments can only take you so far.

  13. Thread maho-2717

    1. B: /maho/R: 1
      Post 2717
      Watch Thread
      Anonymous
      No.2717
      __sakura_m...jpg
      - 298.50 KB
      (1444x2048)

      Do you use an Ukagaka (Desktop Mate)
      Or have you used them?

    2. Post 2719
      Anonymous
      No.2719

      I remember using a couple waaaaaay back in the day. I can't really remember much about it.

  14. Thread maho-2667

    1. B: /maho/R: 2
      Post 2667
      Watch Thread
      Anonymous
      No.2667
      [Commie] C...jpg
      - 303.55 KB
      (1920x1080)

      https://github.com/hedge-dev/XenonRecomp
      There's now a way to play Xbox 360 games on PC. Seems pretty cool? What kind of games are there?
      This is all thanks to Sonic fans apparently. If it's not bronies pushing technlogy then it's the Sonic autists. Other weirdos need to step up!

    2. Post 2668
      Anonymous
      No.2668

      I mean there was already a 360 emulator but a lot of stuff doesn't run great on there so if this method will run stuff better that's cool. Maybe it will give me an excuse to finally play Lost Odyssey. I think most good games of that gen I already played on PS3 and a lot have PC ports these days.

    3. Post 2669
      Anonymous
      No.2669
      youtube/w5..
      - (720x420)
      https://www.youtube.com/watch?v=w5u8jyPIrIY

      Ace Combat 6 is the only game on my list of 360 games to play when emulation gets better. I guess there's Nuts and Bolts if you still care after Tooie. The gritty brown FPS era may be better than what we get these days, but it still didn't produce much that calls to me years later.

      It wasn't a console with lots of exclusives and the stuff it did have has mostly made its way to PC long ago.

  15. Thread maho-2504

    1. B: /maho/R: 11
      Post 2504
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      Anonymous
      No.2504
      R-17395739...png
      - 27.39 KB
      (499x501)
      [Expand] 6 Replies Omitted [Reply]
    2. Post 2514
      Anonymous
      No.2514

      Wait a minute... 512 is even more than SHA256... How long would it take a bitcoin miner to crack that...

    3. Post 2517
      Anonymous
      No.2517

      what are you trying to get me to do here? There's no way I can get some sort of pattern out of a salted hash.

    4. Post 2518
      Anonymous
      No.2518

      >>2517
      If you do though, you'll become a billionaire.

    5. Post 2521
      Anonymous
      No.2521
      R-17397577...png
      - 87.07 KB
      (1919x447)

      Thank you for the replies. I am happy to see that the program is working. In case you were curious, The answer is
      QAXM-GVTG-EAOK-NKOK-DJES-JKPG
      Have a nice day.

    6. Post 2522
      Anonymous
      No.2522

      >>2521
      /maho/ just got played in some way and we shall never know