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File:Medalist.S01E01.A.Genius.o….jpg (327.23 KB,1920x1080)

 No.2269[Reply]

I'm feeling really, really tempted to get a 5090 even though it's a massive scam and it's months worth of savings. It's not the rational thing to do, but I do AI stuff a lot and it brings me joy. (no I don't condone AI shitting up the internet and art)
There's also 3D modeling I want to take more seriously after Palworld reignited my passion for building stuff. Obviously you don't actually need a top of the line card to do this stuff, but it does allow more geometry to be active and speeds up rendering massively. More VRAM means you can have more processes open so jumping between programs is smoother.
AAA gaming sucks apart from Capcom so that doesn't really enter the equation at all. I guess ironically retro pixel filters are known to be VERY demanding if I decide to do that. Might be more demanding on CPU, though, I can't remember.
I'm in that CG tracker that went private 5 years ago so software and assets are no issue, but man this is still such a huge amount of money.
What to do...................................................................................................................................................................
74 posts and 38 image replies omitted. Click reply to view.

 No.2819

File:firefox_QrhLTNmL7M.png (518.27 KB,1480x946)


 No.2820

>>2819
>$5500
there are places where you could buy an apartment for the price of a few of these

 No.2821

File:>o>.jpg (127.52 KB,381x374)

>>2819
>5500
That's a little over $1/RTX!

 No.2822

>>2820
That price is actually pretty close what i bought my previous apartment for. Then again, that was like a decade ago and it's probably several times more expensive now, so i guess your point still stands.
Imagine putting "new graphics card" as the reason for a mortgage application...

 No.2828

File:waterfox_3j0NJ5XF4B.png (87.33 KB,1100x259)

These restocks that aren't at 7AM are really my only chance and I missed it. Oh well.




File:nene1.png (596.36 KB,900x506)

 No.387[Reply][Last50 Posts]

A thread for random tech chatter
If your talk ends up being well thought out and has lots of replies, consider crossboard-linking your discussion into a thread
201 posts and 32 image replies omitted. Click reply to view.

 No.2808

>>2806
>People don't come to imageboards for unique features, they come because they want to talk to each other.
True, but I think that's only part of the statement. I'm only speaking for my midwitted self, but unique features could help keep users you attracted coming back. Especially if those features are conducive to discussion and finding discussion over other similar chans: "What makes your anime altchan full of dweebs and teens different from every other anime altchan full of dweebs and teens?"
I think it's helpful if the site feels good to use because it's the first thing you interact with, and it gets you a surface level feel before you start dissecting board culture and know if you want to assimilate with it or not. That is to say, I like how Kissu functions on the user end.

>Don't underestimate the intelligence of your shitposters.
I know this full well. Once a sufficiently motivated spastic has a bone to pick with your corner of the web you're going to struggle to get rid of him. They'll do anything in their capability to tear down whatever semblance of 'home' or community you've got going, knowing full well there's not a damn thing you can do about it.

 No.2809

I'd consider building an imageboard as a project to stretch my skills but would not ever expect anyone to come to it if I hosted it.

 No.2812

>>2808
>I think it's helpful if the site feels good to use because it's the first thing you interact with, and it gets you a surface level feel before you start dissecting board culture and know if you want to assimilate with it or not.
Yeah, if I open an altchan and it's another generic Yotsuba B with /a/, /v/, /pol/ boards I'll just instantly close it like the other 20 before it.
Kissu looks good.

 No.2813

File:no yapping allowed.jpg (259.7 KB,1333x1412)

>>2807
>I'm just yapping
the yapper

 No.2827

the yapper is ok if he's your boss




File:dreamin.png (584.46 KB,886x720)

 No.2729[Reply]

Is anyone else thinking or already in the process of making their own video game? It's getting easier and easier with stuff like RPGMaker or Unreal and the knowledge is out there in many forms. Not to mention the AI assistance out there, although people shouldn't rely on that and should I think it should instead be used to plug holes with lots of supervision.
Of course the flipside of that is that there's a ton of them being released all the time so you need to stand out. Personally, I think kissu has people that could make such things.
If you are you can use this thread to blog or talk about things relating to it!
14 posts and 7 image replies omitted. Click reply to view.

 No.2768

>>2767
I want them to have enough polygons that they still have smooth geometry at at 2-3x that size hehehe

 No.2823

File:NewCanvas39.png (1.53 MB,3456x3288)

>>2743
Since I'll be drawing humanoids, I'm copying figures/body parts from Bridgman's book and drawing them again from memory.
The actual figures will obviously need to be sexier than these. I'll probably use Weichun's book + nude female figures to practice drawing women.

 No.2824

File:NewCanvas30.png (726.06 KB,2008x1284)

>>2823
Some kuso heads I drew as practice.

 No.2825

>>2824
snail

 No.2826

>>2729
my lead problem with full fledged games is that tying together art, programming, sound and gameplay is too hard for a person who's not devoted to seeing a 2 year project, which may never make money, to the end.

You can certainly skimp out on certain area. Like RPGMaker games might use royalty free soundtracks and not have to wory about programming, but now the value of the game is entirely weighted on art and the viewer needs everything else to be less important




 No.2814[Reply]

https://www.youtube.com/@Firerama

They're making YouTube games with the caption system now

 No.2815

not really a game, just looks like an effect

 No.2816

maybe this means youtube has given up trying to block invidious and yt-dlp, and this is how they're trying to get people to come back to their ad and tracker infested website

 No.2817

> get people to come back
You were never a significant client base




File:Flutter.zip (1.22 MB)

 No.2769[Reply]

I am ADDICTED to this fucking yoshi's island romhack called Flutter
the premise is that to beat the levels 100% you need to use all sorts of edge case interactions between sprites and yoshi transformations and swimming that you would have never come across in the original game
the hack does a fairly good job of teaching you these things but it does assume you know the original game inside out

 No.2770

That reminds me of this old, obscure SMB romhack called AIR which is loosely based on the VN of the same name. You only get one life and can jump in mid-air infinitely but that doesn't make it any easier: you also need to know the game inside out and be skilled at pulling off different glitches to beat it. This is a tool assisted speedrun so obviously it powers through the game but it's a lot harder than what it looks.

 No.2771

ROM hacks that are clearly made by people that really love a game and want to spend more time in are pretty awesome. The most common is probably the 'randomizer' that seems to be hugely successful for streamers and it leads to tournaments and other things which highlight the player's knowledge and ability to adapt to things.
They're cool, but a handcrafted thing will always be better I think. Another cool thing with these rom hacks is if you buy a flash cart thing they're playable on actual hardware. I would have killed for this stuff to be available back in the day when these consoles were new. Imagine staving off boredom with all this stuff!

 No.2810

File:C-1742814324321.png (25.82 KB,512x448)

hard section... here you have to race kamek and prevent him from reaching the left side of the screen, and the bit at the bottom is an obstacle course where you have to use melons and eggs to melt or kill stuff and you have to spit enemies at other enemies and theres no margin of error. the stuff right above yoshi is instakill blocks

 No.2811

the whole romhack is like this
that and a looooot of timing puzzles
timing is a pretty solid thing to build a wide variety of puzzles around because all the different elements you can use in yoshi's island have different delays and speeds. theres a lot of richness




File:C-1740803984095.jpeg (136.95 KB,1310x746)

 No.2608[Reply]

Firefox pushed an insane ToS change
38 posts and 15 image replies omitted. Click reply to view.

 No.2670

File:a.png (87.49 KB,971x791)

>>2665
>source
They're a public non-profit. The source is literally mozilla.

 No.2772

>>2670
look at that massive bloat gradually increasing

 No.2773

File:2025-03-22-194254-Selectio….png (5.42 KB,368x51)

TOS chan.....

 No.2774

>>2772
that's just inflation adjustment

 No.2779

>>2774
it isn't no matter what version of wannabe inflation you use




File:rtx 2080.webm (1.41 MB,640x360)

 No.2776[Reply]

https://www.pcgamesn.com/nvidia/rubin-gpu-early-release
https://www.tweaktown.com/news/102949
>NVIDIA's next-gen GeForce RTX 60 rumors begin: Rubin GPU, more VRAM, DLSS 5, TSMC 3nm node
>2026 Nvidia GPU hardware might launch six months early, but don’t panic yet

I've seen this show before...

 No.2777

File:TASOKARE.HOTEL.S01E08.The.….jpg (244.03 KB,1920x1080)

>Rubin’s bump-up would be specifically on an enterprise level.
>While this could potentially happen in 2026, if Nvidia really is ahead of schedule on its latest architecture, there’s a possibility it could leap ahead and launch the Rubin architecture for consumer and gaming cards instead.

This article is from December and there's new info.
The Blackwell generation of workstation cards are being released in May: https://videocardz.com/newz/nvidia-rtx-pro-6000-blackwell-gpu-with-96gb-memory-listed-at-8435-launch-expected-in-may
Man, 96GB of VRAM would be insane for hobbyist AI stuff. I bet you could make your money back if you hopped on the porn video AI thing before anyone else did.
It seems unlikely to me that another generation of workstation stuff would release a few months later, but I admit I don't follow this business stuff. But, the way they're going to have EIGHT new workstation cards shows you their priorities when 5090s are a theoretical product. It's a broken record at this point, but nvidia obviously does not care about the people that made them successful in the first 90% of their lifespan. But, gamer cards do get released when there's enough chips that fail to pass inspection for businesses purposes the way chips that fail to be a xx90 can be placed in lower priced versions.
I wouldn't expect consumer-level 60xx generation to be released this year if that's what you're thinking. First half of 2026? I don't know about that, but who knows. I just want more VRAM.

 No.2778

I'll keep saving up money so I can afford an RTX 8080 with 256GB VRAM in 2030.




File:00353-2700800976-girl, fac….png (365.08 KB,512x512)

 No.843[Reply][Last50 Posts]

Anyone else been messing around with the stable diffusion algorithm or anything in a similar vein?
It's a bit hard to make it do exactly what you want but if you're extremely descriptive in the prompt or just use a couple words it gives some pretty good results. It seems to struggle a lot with appendages but faces come out surprisingly well most of the time.

Aside from having a 3070 i just followed this guide I found on /g/ https://rentry.org/voldy to get things setup and it was pretty painless.
359 posts and 189 image replies omitted. Click reply to view.

 No.2347

>>2333
These models don't matter to me until someone trains it on booru stuff to make it palatable. There's like 50 different real life models around and I can't care enough to compare them. "Oh, that one does apples on tables better than the other one which is better at mountains."

 No.2762

File:02897-score_9, score_8_up,….png (2.49 MB,1248x1408)

After installing a new OS I was reminded to disable hardware acceleration in browser because at my 12GB I can't generate on SDXL with browsers eating up VRAM. I couldn't figure out why it kept hanging at the 98% mark, but then I remembered that I am barely squeaking by.
I've moved onto illustrious/noobAI models, somewhat. I made a merge combining 4 different models and I'm somewhat happy with it and I'll throw it on mega if anyone wants to try it. I could throw it on civitai maybe to get some credits if people like it, although I should check permissions to see if that's okay with the model creators.

Illustrious/NoobAI aren't as good as pony in sex stuff, but quite good at "1girling" with characters and artist styles. It can generate a lot of characters and artist styles with a simple prompt, no lora needed (although LORAs are always better, just more work).
Older models would certainly not be able to handle "bird perched on hand" as it's not even a booru tag. Oh, and of course it clearly recognizes Kuon which is amazing in its own right!

 No.2763

File:02899-1girl, puniru _(puni….png (1.25 MB,960x1088)

>>2762
It's on mega now if anyone wants to mess with it locally instead of using kissu's prompting thing in /chat/ or irc (still trying to iron out the issue with the sampler there):
https://mega.nz/file/abw3jSTA#7fYEMUeF0qR07jj3h9cAgp8YNhKTI6zeDERJSBUNAfM
It's prone to making a splotchy appearance if you don't use the right 'Schedule Type', and it seems like Align Your Steps is the best at it, but I'm not sure since I haven't done a lot of testing yet.
I should do more merging tweaking, but I don't want to spend too much time on AI when I'm supposed to be doing 3D modeling stuff that's actual creative work.

 No.2764

File:ana.png (Spoiler Image,925.3 KB,798x894)

>>1191
Back in my day we had to DRAW boobie edits BY HAND!

 No.2765

>>1191
this just came out today but I haven't tried it, looks like it only works with comfyUI for now because everything else uses white masks instead of black masks apparently but surely someone will fix that soon
https://civitai.com/models/1376234/noobai-inpainting-controlnet




File:[SubsPlease] Fugukan - 04 ….jpg (286.91 KB,1920x1080)

 No.2552[Reply]

What video players do people use these days? I've been using mpc-hc, but the final version was released in 2017 so maybe there's something newer and better out. I know there's one some people here use with a similar name, but it has basically no UI so I don't like it.
34 posts and 18 image replies omitted. Click reply to view.

 No.2690

>>2687
Buttons is a social construct, it's all specific areas on your screen, and mpv does have that. What do you use the dropdown menu for? I don't think I've ever needed a dropdown menu.

 No.2691

I use mpv for everything except iso which i use vlc for. I like mpv because its just plug and play and its a very simple media player. I had problems before with mpc-hc i think it was called. I think there was something wrong with the program causing my audio to be delayed. Very strange.
Here is my mpv config. It starts the media files at the volume 100 and at the end of the media file it loops it because otherwise mpv would just stop it which i dont like. And then the sub filter which someone else on kissu recommended to me. It removes the SDH stuff from subtitles.
volume=100
loop=inf
-sub-filter-sdh=yes

 No.2692

>>2691
>otherwise mpv would just stop it which i dont like.
You can use keep-open=yes instead.
If you prefer your subtitles to be in English with Japanese honorifics, also consider adding slang=enm,eng because some groups use the label "enm" (Middle English) to indicate an alternative subtitle track with honorifics.

 No.2747

You could use a MPV frontend like Celluloid or Baka MPlayer.

 No.2761

>>2690
¥Does this software have x feature that I want?
"You don't actually want that feature, it isn't even real, fuck you"

Why is this so common?

For the record, the answer is that stock MPV aims for minimalism.




File:[MoyaiSubs] Mewkledreamy M….jpg (226.8 KB,1920x1080)

 No.491[Reply][Last50 Posts]

MORE AI STUFF! It's weird how this is all happening at once. Singularity is near?

Alright, there's another AI thing people are talking about, but this time it shouldn't be very controversial:
https://beta.character.ai/
Using a temporary email service (just google 'temporary email') you can make an account and start having conversations with bots. (Write down the email though because it's your login info)
But, these bots are actually good. EXTREMELY good. Like, "is this really a bot?" good. I talked with a vtuber and had an argument and it went very well. Too well, almost. I don't know how varied the stuff is, but they're really entertaining when I talked to Mario and even a vtuber.
Sadly, it's gaining in popularity rapidly so the service is getting slower and it might even crash on you.

It says "beta" all over the site, presumably this is in the public testing phase and once it leaves beta it's going to cost money, so it's best to have fun with this now while we still can (and before it gets neutered to look good for investors or advertisers).
424 posts and 179 image replies omitted. Click reply to view.

 No.2756

File:waterfox_fRnR8Jojji.png (660.92 KB,1934x873)

This is hilarious. He's fighting rival and after getting sand attack'd twice he's missed like 7 attacks in a row.

 No.2757

>>2756
Oh no, did I miss it.

 No.2758

>>2757
Yeah, you did miss a fun moment. He even talked to the captain and got the cut HM. Now he has to leave the ship.

 No.2759

>>2758
He... forgot how to cut.

 No.2760

How is this not that different from pi playing Pokemon... One would think the AI would complete the game with ease, seeing that all you'd need to complete the game is given in the game as text...




File:13696618_p0.png (197.16 KB,450x500)

 No.2728[Reply]

When it comes to IPs they always come in one of four ASN types, ones that come from ISPs, ones from businesses, ones from education, and ones from hosting. Is there any simple way of figuring out which is which in a speedy manner?

 No.2731

File:[SubsPlease] Nihon e Youko….jpg (199.58 KB,1920x1080)

I think there's a lot of them in Asia

 No.2732

File:1383252892848.png (317.97 KB,572x303)


 No.2738

File:cd676b7397de4a45b0e1152397….jpg (415.61 KB,1242x2068)


 No.2739

>>2738
Yeah that’s useful, but where do they get their data from?

 No.2751

File:eaddd01405203fc7784b9c3b15….jpg (714.88 KB,2480x3508)

>>2739
The information of the owner of ASN is provided by regional Internet registries like American Registry for Internet Numbers (ARIN) through the Registration Data Access Protocol (RDAP).
Here is the official info of AS7018 provided by ARIN through RDAP:
https://rdap.arin.net/registry/autnum/7018

This raw info only lists the owner's name, address, and contact information. But type of organization isn't a part of it. Third-party providers like ipinfo.io have their own database to determine the ASN type based on the identity of the owner.




File:[Piyoko] Himitsu no AiPri ….jpg (160.69 KB,1920x1080)

 No.2696[Reply]

Has anyone messed with local AI voice generation stuff lately? I hear there's been some advancements with stuff like https://github.com/Zyphra/Zonos/ and https://github.com/fishaudio/fish-speech but I haven't actually tried them yet. I still need to organize the raw extracted Utawarerumono voice lines for my own testing, too.

 No.2727

File:[Serenae] Kimi to Idol Pre….jpg (252.92 KB,1920x1080)

Another model is out on local: https://github.com/SesameAILabs/csm
I guess it's up to me to do some testing, so I'll see if there's a layman's guide out there.




File:1000000523.jpg (78.25 KB,563x400)

 No.2672[Reply]

I've been writing a largely custom game engine in C, C99 specifically because it's the best supported version of the language that isn't completely archaic. I'm using SDL, mostly because I want the thing to run in environments that aren't just the older version of Windows that I'm on. In doing so, I've realized two things:

First, I kind of wished I used C++. I still think C is the better overall language, and I don't exactly regret using it, but there's been a lot of situations where C++ features would've removed a lot of busywork on my end. For example, I have multiple circularly-linked lists that hold different structs but are otherwise identical in terms of access and modification, and they'd be a perfect candidate for templates. Right now, I'm handling them with a combination of boilerplate and weird post-hoc macro hacks that I put in to reduce said boilerplate when it became too much for me to manage.

Second, I've come to realize just how much of a game engine is just bookkeeping: loading data, saving data, keeping logic running at consistent speed, normalizing coordinates so the scene can be rendered, maintaining the data structures necessary for things like rendering and audio playback, etc. The problem with most of these things is that it's hard to know if they're working individually, because you need to have several of the other features up-and-running first before you get any direct feedback; I need to treat them all as one big thing, at least in the short-term, and that's a style of programming that I am not at all used to.

There is no point to this thread, by the way, I just wanted to share.
11 posts and 2 image replies omitted. Click reply to view.

 No.2695

thats very cool anon
the part that I stalled on was making a 'level loading' system because everytime i try and learn bison/lexx to make a real parser for the level files i give up

 No.2698

>>2693
>OP, is your goal to learn programming and about game engines, or is it to make a finished game?

A bit of both. I do plan to build a finished game (actually multiple!) off of this, but much of the reason I'm making my own engine is indeed so I can become a better programmer.

With that said, if push comes to shove, I'm more than willing to use libraries if it means getting the engine done in a reasonable amount of time. I'm already using SDL and I'm most certainly going to use a JSON-parsing library for resources like level-layouts and save files, and a UTF-8 library for text.

 No.2716

Quick update, a big thing I've learned working on this is the importance of documentation. I'm at the point where my code does too many things that are too complex for a quick read to suffice anymore, so I've taken to writing descriptions of everything using code comments.

 No.2720

>>2716
on topic sager

 No.2721

>>2716
Might as well take the time to create proper documentation, comments can only take you so far.




File:__sakura_mayura_and_unyuu_….jpg (298.5 KB,1444x2048)

 No.2717[Reply]

Do you use an Ukagaka (Desktop Mate)
Or have you used them?

 No.2719

I remember using a couple waaaaaay back in the day. I can't really remember much about it.




File:926190f09d.png (180.33 KB,1920x1040)

 No.2699[Reply]

I became a Zen supporter.

I like how they improved upon Firefox's tabs system. It was essentially the only thing that prevented me from going to chromium and they made it better
7 posts and 2 image replies omitted. Click reply to view.

 No.2707

something I also realized is that categorized tabs have their own set of cookies. I think that was probably in firefox, but I never used it because it was never right in front of me like it is in Zen

 No.2708

I was looking at librewolf but this also piqued my interest.
How is RAM consumption? Firefox eats up a lot.

 No.2709

File:e3eca21112.png (704.14 KB,4479x1429)

standard enough. Maybe more efficient for the number of processes running...

 No.2710

something in Zen's favor is you can unload tabs, but I'm not really thinking of RAM because there's a lot on this computer..

 No.2711

File:C-1741495765734.png (1.73 MB,3162x1383)

You should really just download it yourself and test..




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