No.248407
yassu
No.248409
who would've thought that coming up with challenges/tasks/obstacles would be the hardest part of making a game..
No.248410
well from what I've seen there's progress in text AI in regards to not requiring cuda, but I don't know the specifics
No.248411
yeah, some quick youtube-ing leads me to believe llms are doable in amd
No.248412
but dont know about images and etc
No.248413
.sd tensai, cousin, graphics_card, robots, smug, megane
No.248420
im an idea guy, i got ideas
No.248422
gimme some
No.248426
is this an action game or puzzle/turnbased stuff
No.248431
the story is that the character is stuck in space inside a spacecraft that got hit by an rogue asteroid
No.248433
was thinking the goal would be fixing stuff around the spaceship, so puzzle
No.248436
with some time control to it
No.248437
https://www.newgrounds.com/portal/view/609475 this is a game where you're stuck inside a trading outpost space station and have to trade to get the resources needed to get out
No.248438
okay, so give me some time to think
No.248439
cool
No.248440
hopefully the job im applying for doesnt require me to be anything more than a programmer..
No.248441
oh and since they're in space, with a broken ship, their oxygen is depleting till the player fixes it
No.248444
https://www.youtube.com/watch?v=DQXS4IrMCCw teaches kids about basic physics (sound/light/electricity). The light game has you position convex/concave mirrors/lenses to direct colored lasers to feed colored eggs
No.248446
the electricity game basically simulates circuitry. i don't remember what the more difficult puzzles were like
No.248447
so the light puzzle could be reused maybe
No.248448
hm, education games, interesting concept
No.248451
light puzzle < hmm, focusing starlight to a singular point to power the boosters
No.248452
oh that's right. I think zoombinis has a good collection too.
No.248453
once this is done, I might want to create educational games actually, seem interesting/fun
No.248456
was thinking the goal would be fixing stuff around the spaceship, so puzzle « hmm, reminds me of "escape the room" puzzle games... but i think doing something a bit more open-world or procedural-generation style (maybe tower defense) instead of puzzle games would be better for purely flexing your gamedev skills
No.248457
the thing is, I don't have much time for this, a month at most
No.248459
a month for this one company im trying for at least
No.248460
yeah i understand your challenge, i had (actually am having) the same issue when trying to do something that uses cloud technologies. can't make the project too big
No.248461
maybe think of how you are going to explain / what skills and highlights you are gonna emphasize to the interviewer first
No.248462
well, the only skills I have are problem solving and programming, so those..
No.248463
I've noticed a trend in "what did you struggle with during development and how did you solve it" questions, so if I can get one fairly complex thing done, then that should be enough to carry me
No.248464
yeah exactly
No.248465
.sd 1girl, struggling with development
No.248467
she looks fairly developed
No.248468
like 1 or two micro-level skills, how did you encode the game map and read it, how does player movement work, what did you find the most challenging, how would you improve if given more time
No.248469
yeah
No.248470
this might be too awkward to post directly here. do you think it would be a good idea to post in /win/ and link the thread here?
No.248471
are you gonna show me something? do whatever you want, i dont mind...
No.248472
eh i dont know about creating a post for it.. this was more so a blog post on #qa
No.248474
lol
No.248475
https://kissu.moe/win/thread/3117 alright, so here it is. so right now it's just a jumbled mess of puzzles and the question is to come up with a plot/main system?
No.248476
.sd 2girls, almond, joy
No.248478
me on the right
No.248479
me on left
No.248480
okay so made a post at the bottom about fetch quests and ventilation and whatever. hope all this helps