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Also known as Boson /g/

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File:images (9).jpeg (17.01 KB,739x415)

 No.11806

How is color mapped on translucent object? Recalling guides like https://guidetodrawing.com/reflections/size-and-shape-of-reflections/
, based on position of light source, one can pull lines to edges of objects and then it ll form the shadows... so
Maybe based on the surrounding environment/scene how do one define the colors, value, shade of translcuent things?

Tyvm
Feel free to form sample scene of any sort to explain tyvm

 No.11807

various mixing algorithms.
Additive, multiplicative, subtractive, burnin

 No.11808

In 3D space I think you'd want to make a fragment shader which takes in a vertice RGB and then you make use of some GLSL functions which do Z sorting
https://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Transparency

 No.11809

>>11807
Cool. Can you sort of. Draw for me?
>>11808
Ok i know these things but can you sort of... illustrate it for me? In a diagram of sort...
Or the wireframe of picture above and how the light rays sort of... go through the objects and then creates all those colors ? Sparkles?

 No.11810

Though I potentially could, I don't do 3D programming anymore aside from a few webgl pieces.

I don't believe that this is a situation where you want to think of it in terms of illustration, rather you want the GPU to understand that this object is transparent and should modify color by RGB.
You can't do this by raytracing through CPU execution

 No.11811

>>11810
Aw ok... i dont get your last sentence.
What i need is a kind of diagram like how to draw shadow like http://www.physics-chemistry-class.com/light/formation-of-shadows.html

But applied to reflection and refractions, of translucent objects, like picture above,
Maybe in some variety of compositions of not just one but multiple glassy objects, maybe near or far away
Basically illustrating how the light rays bouncr about and then finally causes the colors and sparkles u see on the objects...

Do you perhaps know that kind? It seems like it should be common, given how basic how-to-draw diagram is. Or so i recall.

I feels like it is fundamental but i cant find it somehow.

 No.11812

>>11811
I don't understand why?

 No.11813

what are you trying to achieve? I assumed this was a tech question because you put it on /b/, but it seems like it isn't

 No.11814

>>11812
Why what?
>>11813
Is it not tech? Well it s a diagram of how the tech works... so its tech... isnt it?

 No.11815

You're not making sense. Is this related to university courses or personal hobby?
Are you asking for a low level analysis of how light is handled in 3D graphics? Or is this some sort of physics question?

 No.11833

>>11815 what do you mean by low level analysis yourself?

It s a visual explanation maybe
http://www.physics-chemistry-class.com/light/formation-of-shadows.html




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