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File:2025-04-30_21-44-13.png (2.51 MB,1920x1080)

 No.5959[View All]

Let's become hunter-gathers together!

I discovered this game recently, and it's pretty enjoyable. Despite the Minecraft-like appearance the game is so much more in-depth and realistic when it comes to its gameplay. Crafting, for example, can require multiple items within a crafting space, and creating things like tools requires you to actually knap stones into shape, creating pottery requires shaping clay, mining requires finding surface copper, etc. The built-in survival guide for looking up crafting recipes is basically a necessity.

Server: 207.211.172.205

You can buy the game from https://www.vintagestory.at/ for 20 EUR.

The refund policy is really generous if you don't like it:
"We offer refunds within 2 weeks of purchase or 10 hours of play time, whichever comes first. However, even if you fall outside those limits you can still request a refund and we'll take a look. In principle, if you don't like our game, then we also don't want to keep your money."
55 posts and 18 image replies omitted. Click reply to view.

 No.6663

>>6654
12 nuggets of tin per whole 128 stack of copper makes seven whole ingots of bronze. Do with this knowledge as you will.

 No.6848

File:hell.png (37.83 KB,180x220)

Having thought about it I'm thinking VS is not a good game for this style of drop in drop out server.
Unlike minecraft where one can spend a dozen hours on their own mining and crafting without affecting other players (depending on mods), vintage story requires upkeep from everyone. The passage of time is too important and gates progression/overall quality of life. You can't tell whether it is going to be a few days since your last log or a few months.
A player starting the game in may gives a headstart and one could reasonably pass a month of time in a single sitting, anyone else joining later or sporadically has to play catchup and change their plans. Worse still if you come back and it's the middle of fall/early winter; there's not nearly enough flax growing to make some simple automation, and your food stores has since rotted with not much time to replace them. This leads to the strategy of just ignoring hunger altogether and commit suicide when you start starving. Winter then is pure suffering since there's not enough warm clothes to let you stay out and explore, and finding new resources is impossible under a layer of snow.
Combine all this with knowledge gaps: someone may explore a continent's worth of goodies but it does nothing since there's no easy way to share points of interest apart from screenshots and in game chat; so while there would be a mountain of tasks to do and resources to exploit, nobody knows what/where they are and can't do them.
All these things then impact ones motivation to play as it feels like you're just doing busywork to get back where you left off, and winter is a grind without resources, leaving you with no time or materials to do the fun things in the game.

With all the complaining out of the way I think there's an easy fix. If the host wants to keep playing and hosting and others still have interest in the game, the solution is to host on a schedule. Once or more a week you host for some time, like 6-12 hours, and put it down until next time. The passage of time is predictable, 8 hours is anywhere from 1-2 months depending on how much is slept through. This would also have the effect of having more players at once since it's a common time for everyone to log in, which is the reason to play multiplayer in the first place.

 No.7063

File:FoodHouse.jpg (231.27 KB,960x540)

>>6848
Good post, thanks for addressing these matters.

As an attempt for a countermeasure regarding the spoiling food of inactive players, I built a simple 'food house' near the standard spawn. It has a cellar (slows down the rotting process) for storage and is supposed to be used for meals to be prepared and stored.
My idea is that by storing surplus in food there, returning and newly joining players would not have to suffer through the starvation-suicide-cycle and could focus on establishing themselves.

I put some food and cooking supplies there for a start. Feel free to improve the place if you want. Rot could also be collected there to make compost later.

 No.7065

>>6848
Been so busy with both Minecraft and Noita that I haven't been able to really find the time to play again at all so I'd like this idea of setting up a specific time/day or something where we all hop on.

 No.7072

File:1440270463784.png (170.24 KB,383x591)

>>6848
>the solution is to host on a schedule
>Once or more a week you host for some time, like 6-12 hours, and put it down until next time.
I think I could do this, but I'm not sure I agree with such a brief window. I wouldn't want people in only one timezone to be able to join.

My thought would be to do something like have the server open on Thursday at 12PM UTC and close on Friday at 12PM UTC. Then, a general meetup time of Thursday at ~6-7PM EST (10PM UTC). Would that work for everyone?

Bear in mind, the server time pauses when there are no players.

 No.7073

>>7072
Yeah that'd work for me.

 No.7074

>>7072
That's reasonable. The 6-12 hour window is from my own experience with /jp/ game nights and average host time.

 No.7174

>>7072
AH IT'S OPEN NOW!
I forgot you said UTC and misremembered it as EST.

 No.7178

File:2025-05-29_19-29-17.png (4.81 MB,3762x2075)

Decided to use the prospecting pick underneath the base in that one tunnel that's been there forever, and ended up finding a huge tin vein

 No.7179

File:2025-05-30_04-01-37.png (524.03 KB,1920x1080)

You can wait out temporal storms in tiny rooms like this since monsters cannot spawn there.

 No.7180

File:2025-05-29_22-08-15.png (1.79 MB,3762x2075)

>>7179
I'm in my safe hidey-hole

 No.7181

>>7180
Safety closet graffiti

 No.7182

Funny how this was probably the most productive day of VS yet with us moving into the Iron Age and even starting some leather production. Can’t wait for next week.

 No.7185

File:2025-05-30_05-56-04.png (1.6 MB,2560x1440)

>>7182
yes, I probably shouldve stopped and gone to bed way earlier, but I hade to finsih
the windmill is spinning
the dink donk machine worke
the juice is pressed
tje leather is leathering
the rot and is combosting
the food is cooked
the chores are done
410,757,864,530 dead drifters

 No.7186

Whoops. I saw someone disconnect. Didn't mean to kick anybody. (´• ω •`)

Just wanted to say the server will be going down in ~15 minutes until next week!

 No.7187

Server is now offline. See you next Thursday at 12PM UTC! That's 8AM EST.

 No.7193

>>5967
>0:55
how the HELL did you get that part down so well

 No.7194

>>7193
Unfortunately there was no such skill involved. That mod uses abc music files to play. If you've played Starbound it's exactly how the instruments in that game worked.

 No.7195

>>7185
this reminds me of where the two goats are kept in the old man's house in alps no shoujo heidi

 No.7206

>>5960
this crack doesn't work anymore

 No.7230

File:34029551.jpg (802.93 KB,1200x800)

>>7195
Fellow Heidi friend, I see it too.

 No.7369

File:2025-06-05_15-49-03.png (7.25 MB,3762x2075)

>>7185
the windmill is indeed spinning, guess i'll try to herd some animals and maybe make an even bigger windmill today

 No.7370

>>7369
I'm glad someone made that silly dirt spiral since it was a perfect place and shape to slap it on. We'll just have to make another anvil for it. At least we wont have to refine plates or blooms totally by hand anymore.
I'll probably hop on in 2-3 hours.

 No.7516

File:2025-06-09_13-56-42.png (1.54 MB,2560x1440)

It turns out making hatches from plates is painless.

 No.7517

File:Kemomimi-chan panning for ….png (435.62 KB,657x406)

Neat you got this thread here. I got back into this game. I learned to hate Bowthorns, that's for sure. Sniping bastards.
I wonder if the piglets I trap and release into pasture are going to grow up. It would help me get more fat for winter before I manage to make a saw and then a trough.
And I need to look for bees already, it's such a pain to find them.

 No.7518

>>7517
>And I need to look for bees already, it's such a pain to find them.
We've got a little structure set up for them once we're able to transport them to the base, but yeah it's a real pain to find them. And how many piglets do you have? The winter lasts quite a while here.

 No.7533

>>7518
So far just one, but working on getting more. I was thinking of slaughtering them before winter because their weight drops drastically during winter and I can just seal crocks with their fat instead of keeping them alive.

 No.7537

>>7517
I hate bowtorns too, 5 damage a shot is too much for a surface variant, and they spawn like common drifters which makes it a pain in the ass.
Animals you capture do eventually grow up, just takes a while. For larger animals like that I have more luck slapping one to piss them off and have them chase me into their new pen. Skips to having adults ready to mate.
>>7533
I wouldn't kill all of your animals since they become docile after a few generations (depending on the animal), and if you feed them before the slaughter it would fatten them up to raise drop chances.
As for crock sealing, I've found that the 30 some days each crock lasts for unsealed in a cellar works just fine, and they'll last longer during winter because it's cold. Sealing crocks become much more important when you want to travel or have so much food you cant eat all of it before it spoils.

 No.7595

I’ll be on a bit later today, enjoying the last bit of great weather before the weekend which is rain rain rain rain

 No.7597

>>7595
I wish I had rain. There's not a single cloud in the sky and my skin is crispy. I hate summer and dare I say hate spring too.

 No.7600

File:aya is working hard.jpg (237.2 KB,1080x1080)

skipping playing today for procrastination is running me into deadlines

 No.7659

>>7537
>Animals you capture do eventually grow up, just takes a while.
The piggy did grow up. Not sure what to do with it, maybe I will actually set up a farm.

>I wouldn't kill all of your animals since they become docile after a few generations
I was planning on killing them because I wasn't planning on setting up a farm yet due to lack of boards for trough.
I wanted to skip copper anvil thing entirely by getting black bronze pickaxe and mining out more silver and gold from quartz. Thing is I cannot get the other silver nugget anywhere, with only one getting as a loose chunk on the ground. The gold was acquired via trader.
Hell, I was panning gravel in desperate attemot for getting silver (but according to loot tables I need bony soil that I already used up) and guess what? I got a golden coronet. This game was mocking me, so decided to drop the idea and just go with copper for now.

 No.7660

>>7659
I'd use whatever metal you can get your hands on, anvil made tools are such a game changer and getting a saw is a huge leg up.
Black bronze is the best of bronzes, but it's rare and moot once you get iron which comes in practically infinite amounts. Personally I prefer to make longer lasting items out of it because it just looks cooler, like lanterns or a helve hammer head. Wish we could make jewelry.
If you can somehow scrape together enough tin nuggets (15 for 9 ingots) you can just make a bronze anvil to work iron later, but a copper anvil works just fine and you can break it down with a chisel once you've replaced it with better.

When you do get around to wanting to set up a farm, all you need is one male and as many females as you can stand to grab. This male is all you need since babies inherit the generation from the mother, so cull off all the male offspring once they've grown and got fat. Since pigs can be aggressive, it's easier albeit risky to slap one in the ass and have it chase you into the pen you intend to keep it in. This works for bighorns as well, but be prepared to die a few times with them. Pigs will eat most garbage except grass and parsnips so feed them your excess vegetables or fruit mash, and bighorns just need grass.

 No.7695

File:Kemomimi-chan making potte….png (831.55 KB,892x786)

>>7660
Yeah, those metal tools sure are a game changer. I'm swimming in sticks now.
I will get around building a proper house and maybe a farm once I get more charcoal. Summer just started recently, so I don't think I have much time.

 No.7709

File:1629475584446.jpg (9.42 KB,253x199)

>>5959
Is the server still being hosted? It's giving connection errors.
>>7695
Industrious kemomimichan.

 No.7760

>>7709
I was having them too and just assumed the server wasn't up. I'm still down for playing just don't know if the host is still hosting.

 No.7897

Was able to connect and play on the server last night, thanks again for hosting!

Since temperature went closely around zero at ingame-night I took the liberty to harvest most of the fully grown plants near Spawn before they might freeze.
Vegetables and grains were put in the cellar of the food house, seeds and flax fibers in the aged chest in the 'Gay Hobo Hut' (I just assumed its owner grew those and the chest was looking at me through the door left open).

 No.7902

File:1698981351323739.png (223.09 KB,500x650)

>>7897
The server was up? Dangit. Well I'll be on next week to catch it for sure!
>I just assumed its owner grew those and the chest was looking at me through the door left open
The hobo hut is just a kind of a common storage zone but I was trying to stay on top of planting stuff when I was on last, so thanks for scooping those up.

 No.8121

You guys did get a lot of stuff done, at least what I can tell under 10 feet of snow. I like that the roads got widened and the spawn farmland expanded, but I'm not all sure what needs to be done other than finishing the kiln I was working on before. Didn't have time to get on during main hours, so I'll have to see about next time.

 No.13324

File:2025-10-20_21-15-27.png (1 MB,1366x768)

>>7695
It's been a while. I got to February of second year and despite relatively poor harvest, I should be fine.
Got the pigs, the chickens and goats, but getting anything from them will take a while.
This is my house in the summer after I barely escaped turning my dirt house into anthill, as I was about to dig deeper to make more space.
First(my ever) temporal storm happened when I was still living in said dirt house and while it was quite spooky it was uneventful. I think it took a four storms to spawn a drifter in my home and it was one a weaker variants, so I managed easily.

 No.13325

File:2025-10-20_21-16-19.png (1.09 MB,1366x768)

>>13324
Here is a look at my farm. It was tiny and only with poor soil, so I could harvest only once before winter and I didn't manage to get all the crops to grow on time. Thing is that I had a bunch of sealed crocks and I was still getting enough meat from game, so I still have a decent amount of food. Fish are surprisingly fairly decent source if you're just focusing on surviving, they can be actually one-hit without throwing the spear, so it speeds up the process.

 No.13327

File:2025-11-03_18-31-48.png (272.3 KB,1366x768)

>>13325
In around Autumn, I successfully prospected and found copper, albeit it took me going a bit mad and trying to dig as deep as possible, because I was giving up on like third stone layer when doing staircases as I initially thought there would be no copper-carrying stone layer after bauxite.

 No.13328

File:2025-11-03_19-16-31.png (1014.34 KB,1366x768)

>>13327
Medium quality vein and andesite and rich vein in peridotite easily brought me enough copper to make a set of lamellar armor and much more was left.
In the mad dash to bring the ore home, I almost ran into the bear that definitely wasn't there when I went to mine. That was close, as later hunts proved, they're touch and strong as hell.

 No.13329

File:2025-11-09_11-44-36.png (588.45 KB,1366x768)

>>13328
My house as I was nearing winter. I finished the roof, added second floor for my bedroom, swapped cob for planks. Raised the fence because bowtorns were getting on my nerves.

 No.13330

File:2025-11-18_20-29-29.png (1.06 MB,1366x768)

>>13329
Winter came and I started to focus more on doing chores near the house as days were short. The cold isn't much of issue as I crafted full set of winter clothing both out of raw hide and pelts.
Decided to build a separate smithy so I could tidy up my yard and it came out quite nicely, later on I added windows.
Ah, did I mention I didn't get bees yet? Oil lamps are my only source of permanent light, I'm not particularly happy about that.

 No.13332

File:The hunt for iron in on!.png (375.33 KB,1366x768)

>>13330
I was scrambling around to find more bony soil so I could try getting candles out of them. It didn't pan out.
But what did pan out was that I got the the last nugget of silver needed to get a single bar of black bronze, enough for a pickaxe.
I did remember that there was a spot where I found a silver nugget lying on the ground and it was, of course a quartz vein, rich with enough gold and silver to make an anvil and spare pickaxes.

I have caught the wind of magnetite vein, but trail leads deeper into the forest. Getting ambushed by wolves or even a bear is highly likely, so I'm going to bring the best armor and plenty of arrows and setting up a foothold there.
The hunt for iron is on!

 No.13339

Vintage Story... been getting the itch to play that again.
>>13324
What graphics settings are you on? Looks like it's cranked down real low. And are you playing vanilla or with mods?
>>13327
Prospecting is tedious but bearable once you have a reliable method down. For me that's taking a coordinate divisible by 100 and taking a reading every 200 blocks until I get close enough to a hotspot you start probing around in 100 down to 50 block intervals, then you start digging shafts down. Also I cannot stress enough how nice rope ladders are for this since you can reel it back in at the top and reuse the same stack over and over.
>>13332
It's best to use bronze for armor (32 nuggets of tin for a full set) since most of your lethal threats like wolves and bears are damage tier 2 and it covers a good portion of monsters, wont have to repair it often. If you're absolutely poor and need some protection then try the new bear armor. It's only a little worse than copper while being significantly cheaper if you dont mind gutting two black or brown bears.

 No.13342

File:2025-11-26_15-14-58.png (307.5 KB,1366x768)

>>13339
>What graphics settings are you on?
Pretty low. I get like 25-30 FPS at low settings, I'm quite baffled, but I do like to have that 256 block view range, so it might be that. I'm playing vanilla.

>Prospecting is tedious but bearable once you have a reliable method down.
It's a bit like Hot and Cold game and then it's about digging the shafts. I haven't started hating it yet, but I admit, when first I heard about the mechanic, I was wondering if it's actually possible to find something in decent time.
But can vein concentrations be small? In pic related, it seems like the iron deposit is quite tiny, with (most probably) High being the strongest with decent and poor surrounding it.

>It's best to use bronze for armor
Yeah, but I went with black bronze, so I don't feel like finding tin. I will hit more quartz deposits when I find iron.

 No.13345

File:C-1764213460227.png (3.85 MB,2560x1440)

>>13342
>Pretty low
Rough... It should run well unless you are potato gaming.

>But can vein concentrations be small? In pic related, it seems like the iron deposit is quite tiny, with (most probably) High being the strongest with decent and poor surrounding it.
Depends on the ore. Iron for example is notorious for having more than you'll realistically need as a single player because they're also massive IRL. They get big, and through a mod that let me crawl in 1 block tall spaces it made me feel very claustrophobic. Had to use the bit of coal I had to mark on the walls because I was getting lost and turned around once my bags were full. Can only imagine how FUN it would be to do that with cave-ins enabled.
If you're getting a high reading chances are you'll run right into it. So start mining a bunch of shafts going down in that area and use the short range search on your propick every so often. Depends on how much patience you have and metal for spare pickaxes. Could also prospect around some more for very high and ultra high readings which is the best you can get since you're basically discovering a heatmap. Some ores like cassiterite (tin) top out at decent to high.

As for what this could look like, for example picrel: using this debug mod and a propick, this area is a very high for iron and it shows. All at different elevations, some overlapping eachother, all the way down to mantle. Cassiterite may be harder to find because it spawns in smaller veins but there's far more of them scattered around, not as easy to just trip into and you'll need a lot more digging and propick usage. The iron in orange read as very high, and tin read as decent.

>black bronze
Good luck to you on that, the color is my favorite but I have no idea how to really search well for gold and silver to get it in the quantity you need for armor. You could also try looking for zinc and bismuth for that type of bronze too, IIRC it's a little more durable than tin bronze.

 No.13348

>>13345
>unless you are potato gaming
I play on laptop that could be considered gaming laptop a few years ago. The requirements on the official website matches with the minimum...
Could be that I'm playing on (A bit older) pirated version, God knows if it isn't running some bitcoin miner in the background or worse, but I rather doubt it.

>If you're getting a high reading chances are you'll run right into it.
That map... Damn. Yeah, I think I should be good. Gotta make some more rope ladders and prep up to do some digging.
Tin doesn't look all that bad, either. I might actually try looking for it, I was already getting some poor readings, so it's just about following the trail.

>black bronze
I happened upon deep quartz deposit by chance due to finding a silver nugget and I think I found an another vein if node mode on the propick telling me about gold in there means silver as well.




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