No.12955
I don't have 4000 hours to learn the move sets so that I can be at least mediocre.
No.12959
File:Uq.jpg (311.03 KB,2048x2048)

The most traditional realtime fighting games I played and liked are Bushido Blade(s) and Garouden. Others don't make the hitbox frame plus minus okizame uke yaranaika management autism anywhere as fun for me.
No.12960
I play Blazblue every day, because Blazblue is the best video game ever made.
>>12955It takes far less time than you'd think. Just have fun with it.
No.12961
I have the same issue as
>>12955 and the genre simply isn't fun for me if I don't know every single possible link and combo for every single character in the roster. I have tried Skullgirls a long while back with around 200 hours that I have exclusively spent in training mode on a single character and I eventually just gave up when it hit me that I'd have to show the same dedication for all the other characters if I want to be as prepared as possible.
I know that it is possible to just strip everyone down to their BnB and "just have fun with it", but I just don't feel satisfied knowing that I'm leaving a big part of the game up to luck because I don't know everyone's Reset windows. Of course it would be great if I were to win regardless, but even so, to me it would feel like playing a crane game and accidentally winning because I just so happened to find it in the short period of time where it is isn't set to Scam mode, something I couldn't look out for because I didn't research the machine model beforehand.
I do wish I wouldn't feel this way, it's one of my great disappointments that I have so much trouble getting into fighters.
No.12963
I got decent at Tekken 7 when that was current but now I'm old and busted
No.12968
>>12964>If you expect me to do that then you need to pay me since it would be a job.This is how I feel about RTS, RTT, and MOBA
No.12969
>>12966Is this meant in a general sense or a commentary on the thread? Because I feel the latter would be unfair when everyone's just sharing their own personal experience.
No.12970
>>12969Both. Stuff like
>But now each character has 40 different specials and reversals and combos and you're supposed to choose one character so you know that character's specific counter combos to every other character's 40 moves and combos and blahblahblahis clearly disingenuous and untrue. It's very frustrating to see people act like fighting games are some kind of impenetrable wall you need deep esoteric knowledge and 1000 hours of labbing to even begin to get into because it's impossible to enjoy them otherwise or play casually, or whatever new excuse people are making recently. Maybe I'm just too autistic for threads talking about things I like a lot, I don't know.
No.12971
>>12970I can definitely see why you'd feel that way, but I'm sure the anon didn't mean it in a disrespectful way and was just exaggerating some to vent his own understandable frustrations, same as I was doing a little in
>>12961 without intending to bash the genre. Try to see it as an opportunity to maybe get people back to trying for some future game thread and share the hobby!
No.12972
>>12971You are right, negativity helps nobody.
I really hope everyone can try and have fun learning and playing fighting games. Much of the fun is to be found in the process of losing and seeing yourself slowly improve and get a handle on things that eluded you before, and not in the end result of being the best and stomping everyone you play.
Like every skill it takes time and experience to improve, and I'll concede that fighting games can be difficult and at times frustrating to get into, but if you can learn to love them despite that I promise they're incredibly rewarding to play. Or, you can just look at the attractive characters.
No.12973
>>12972Awesome! What you're saying is actually why I'm frustrated with my forced perfectionist approach to the genre, because I'm convinced I could positively lose myself in it or at least a specific game if I could get myself to be more open. I (used to) tryhard PvP in a horrible and horribly unbalanced MMO and eventually arrived at the thought that I'm basically just treating it like a fighter alternative and with extra steps, so logically I should benefit from changing my focus.
What would be some top picks that feature attractive characters and a nice nostalgic style like JoJo HFTF? I believe that's a Capcom one like the early MvCs, those always looked the coolest to me personally.
No.12974
>>12973>What would be some top picks that feature attractive characters and a nice nostalgic style like JoJo HFTF?I mainly play anime fighters/airdashers so I'm not too well-versed in MvC-type games, but if you're looking for something with that sort of style, Guilty Gear +R might be something to look at? It goes on sale for $4 or something on steam and the playerbase is small but not entirely inactive (of course, the saying is that a fighting game is only dead when there's less than 2 players though). The other two Guilty Gear games are also very fun, and despite people's qualms with Strive it is simple to get into, very active online and has a nice tutorial too.
Under Night In-Birth II is somewhat more modern but has an incredibly in-depth and useful tutorial if you're looking to learn outside of player matches, in my experience finding a match has also been very fast at every skill level, and it's also possibly the most defensively rewarding modern fighting game out there which sets it apart from others, and the characters are also very cute/cool.
I have too many games to suggest and the post would end up straying away from what you asked, but for a final recommendation Melty Blood Actress Again's community edition (the one with rollback netcode) is free so you could post about it anywhere and people can come and join.
But if you want my unbiased and 100% correct opinion then Blazblue is the best fighting game for anyone ever to play.
No.12977
I was never much of a gamer anyway but I play some games from time to time if I don't have to learn too much about either the game lore or train for the intrinsic mechanical skills that you need to advance levels, beat opponents, etc. I see games as an outlet for relaxation after a long day or if I have seen or heard things that spark the opposite of joy in me, as I'm already depressed and a mess already, so my preference selects for a flat learning curve, easy game mechanics, soothing soundtrack and uncompetitiveness from the start; indeed I find animal crossing titles very enjoyable and I play them from time to time inside emulators. I'm sure fighting games offer a good experience for some of you, and this is how I see things from my end.
No.12979
Sorry this is a white man's imageboard and we play third strike here.
No.12980
>>12979You mean a little girl's imageboard
No.12981
>>12980I don't remember little girls playing SF3S.
No.12986
The best I got at a fighting game was being bad at Under Night, but I could convert a stray hit into a combo which was a big step up from panic button mashing confusion. I got cold feet on buying the new version though.
>>12970>It's very frustrating to see people act like fighting games are some kind of impenetrable wall you need deep esoteric knowledge and 1000 hours of labbing to even begin to get intoFrom what I've seen there's practically a category of FGC motivational speakers trying to encourage people to not see fighting games this way, but I still feel that way about fighting games anyway(in a less hyperbolic way). It just feels like I'm not playing the game until I know how to play the game. I've seen the usual counter arguments before but it hasn't changed the feeling. It's like showing up to play music and discovering you cant play an instrument, yeah it feels good after you've learned it and mastering new instruments after will be easier, but the first instrument is going to be the biggest roadblock and not everyone has the patience or appreciation for learning the fundamentals, they just wanted to start playing music.
No.12988
We need a fighting game bootcamp for Kissu where amateur Kissunons get trained by veterans in a democratically voted for title and then fight against other amateurs. Ideally everyone is a newbie and things are kept fair, not like that one Wapjong event where Verniy tried to pubstomp beginners and ended up getting a reality check from 4taba's participant.
No.12989
>>12988Soku tournament for /jp/ could be cool.
No.12993
>>12992Yes, Smash Bros is a fighting game. Same with the WWE wrassling games.
No.12995
girls are like m&ms
best with nuts
No.12996
>>12995- Sun Tzu, The Art of Whore
No.13002
>>13001It averages around 50-100 concurrent players on both fightcade and the new steam rerelease it seems.
No.13021
>>13020This is real masculinity.
No.13022
>>13020Don't think you need to be stealthy around here judging by the amount of posts
>>>/f/632 got.
No.13024
If it's 2D or not biological it's not gay!
Replayed the Mortal Kombat recently! Barebones feel but not too bad actually!
No.13025
Enlighten me on buttonmashing. When buttonmashing is not buttonmashing? Surely there are tiers.
No.13026
>>13025The only buttonmashing I can think of is mashing out of pressure (abare). That's when you press a button when it's technically not your turn i.e. you're minus, which means your opponent will get to act before you. So if they choose a fast enough button you'll get counterhit.
Mashing is always mashing but it isn't always the wrong option, it's one you can take if you want. Your opponent might choose to go for a slow button instead of a fast one to extend/reset his pressure or maybe that button is an overhead/unblockable which are usually on the slower side. Could also be a (command) throw or some other shenanigans. All of that assuming your opponent actually knows what they're doing which is not always the case and everyone makes mistakes.
Another kind of mashing is mashing on wakeup which is a gamble/read on whether you're getting meatied or not.
No.13033
/ec/ is a hidden board, but it would be alright to have discussion on it if you want an nsfw(hentai) random.