No.3527
>>3526Meant more than that.
>>3524 was pretty much hit the nail on the head with the assumption of what I meant. Of course, atmosphere and ambiance play a critical role (also where music comes into play big time) but they can't really affect the core gameplay itself. The interconnectedness of the world however is probably one of the most important factors in truly unlocking an infinite replayability key that allows for infinite enjoyment of any of these games, at least for me. It gives an extremely rewarding feeling for exploration that I can feel excited in mapping out for each new playthrough I start up. Especially when you can exploit things like the master key in Dark Souls or bomb/wall jumping in Super Metroid to accomplish entirely different routes for playing.
When it comes to conversation it makes any playthrough fun to talk about because you can always discuss what route you took and what way it differs from others. Then in turn it also makes theorizing different ways to get to different areas/upgrades/bosses early fun as well. Think the last new game I played to have this feeling was Elden Ring when I was on my magic playthrough and skipping over to Raya Lucaria from the start to unlock the classes potential, and then taking the trap chest over in Limgrave to the Caelid mines so I can be next to where the one really good staff is and get that early. Or in any of the dozens of Hollow Knight playthroughs I did trying to get 100% steel soul/speedrun achievement trying to figure out what path was best for maximizing my chances of success.
No.3529
just played DS2 the other day and it was still fun. haters will never understand its magnificence
No.3530
Elden Ring was the best I LOVE mines
No.3531
>>3528DS2 tried something new while DS3 took the safe route and went far more linear.