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File:asdf.png (5.46 MB,1484x1100)

 No.3992[Reply]

It's time for the newest Monster Hunter game! We had lobbies for the last two games that came out on PC and this will be no different. I hope you like brown!
It's supposed to release on the 27th, but MH launches can be quite, uh... eventful.

Who's up for hunting some monsters?
61 posts and 25 image replies omitted. Click reply to view.

 No.4054

File:1644172268805.webm (213.72 KB,638x846)

>>4053
>I got bored of Wilds
Same, I couldn't take the constant slog of dailies with how easy it all was. Also we don't really do generals here, but if you put the title in the thread subject you can basically have a thread that acts as one.

 No.4055

File:MonsterHunterWorld_sdxOLVp….png (230.38 KB,382x366)

>>4053
I didn't make it far in Wilds because of all the talking. I skipped past the parts I could, but then they threw forced walking escort stuff at me. I do plan to go back, but it will probably be after some major updates or possibly a mod to remove this tedium. I killed a monster I wasn't "supposed" to but it turns out you're supposed to do quests for them so they drop Monster Awards that are a completely artificial thing to block you from straying from the preset path. Quite a bit different from the tokens from arena or event quests.
Oh, and speaking of paths all the "No don't walk there" forced turn arounds!

Well, they wanted appeal to the movie game Western audience and sadly the sales indicated that it worked. I was thinking of playing World again with a bunch of mods, I just love how beautiful it is and all the side stuff like taking pictures of cats or capturing rare animals.
4U was great, played it on release. Some very satisfying fights in it like, uh, the nickname was Steve but I can't remember its actual name.

>We should get a MonHun General going if there isn't one already.
You could just treat this one as a general MH thread I'd say.

 No.4056

File:R-1745086448076.JPG.jpg (673.11 KB,1920x1080)

Home...

 No.5471

I am disappointed in Wilds. I put hundreds of hours into every MH game since FU even hitting 1k+ in World.
But Wilds just feels wrong, I attribute it to the map design and seikret reliance. I do not like how maps are built for the bird rather than the hunter and I definitely do not like how there are areas inaccessible without the bird.

 No.5475

>>5471
For me its how quickly everything dies, it feels very ADHD. Load up quest, smack monster for five minutes, collect loot, repeat. It's so braindead I hate it. I've already gone back to world and I don't think I'll touch wilds until the expansion, which hopefully addresses these issues.




File:[SubsPlease] Nige Jouzu n….webm (22.44 MB,1920x1080)

 No.1052[Reply]

Do people really not take note of the OST of anime/games while enjoying them? I find it really hard not to notice since the sound in media I find to be one of the more important facets of its enjoyability. Like take this scene from the most recent episode of Nige Jouzu for instance, the OST during bursts with obvious Lupin influence and it makes sense given that Tokiyuki's playing thief and also making his big escape during the scene. The bombastic more samba-ish style fits very well with it and provides a more exciting scene due to it. If it weren't there and it was just some normal epic orchestral soundtrack the difference would be astronomical I feel. You wouldn't have the same lighthearted adventurish feeling to the scene that relays Tokiyuki's own emotions.

Similarly in something like SH2 after Pyramid head kills Maria after you make your escape without her, this plays https://www.youtube.com/watch?v=BcsySeJSVD0 . It's somber and slow, amplifies the guilt James feels and forces you to dwell on your actions even if it's one of the parts of the game that can't be avoided, you don't know that. The impact wouldn't linger as long without the OST pulling you back into it.

So I really have to wonder if people that say they don't notice actually don't notice, or if they just don't think too much on it.
15 posts and 3 image replies omitted. Click reply to view.

 No.5466


 No.5467

>>1065
YEAR OF THE LINUX DESKTOP!
Personally I did like the first ED of the show enough to look up the artist Coaltar of the Deepers and listen few of their albums for a while.

 No.5468

>>5466
>>5467
Not sure how much I'd agree on these compared to >>5464 since I actually remember a good bit of the other tracks in their OST that I think I could call defining as well. Like with Utena there's so many tracks with extreme significance towards the central theme https://www.youtube.com/watch?v=zV6QGMRnni8 and https://www.youtube.com/watch?v=3LW1Uo_70q4 in particular being a great example of the contrasting tone that defines Utena through its Shoujo overlay atop of a much darker and philosophical story about freedom and whatnot. Really Ikuhara expresses so much through sound that I can't really pin down one singular song and say "This defines the series" quite like Clock Tower expresses everything about itself in that one song. It sorta feels like saying "Behelit" is Berserk when "Forces", "Gatsu", "Fear", etc. exist. Or the Final Fantasy's main theme is what defines FF. The tracks are extremely notable and you instantly associate them to the series when you hear them, but it's not exclusive in those regards.

Or maybe I'm misreading into that post. But anyways my pick would be "Nowhere" from Madlax.

 No.5469

music in media usually falls under about 3 categories
>music made to subtly improve the scenario it plays in
>music made out of obligation so that it doesn't feel like something's missing
>music made to be notable and memorable
A lot of anime music tends to be in the first category. Usually like 2 to 3 instruments doing really simple tunes.
Second category is pretty much the western AAA game category. Typically orchestra. Made to be as inoffensive as possible, whoever is in charge basically gave orders to make soundless sounds. Occasionally I see (or rather, hear) this in anime, usually the lower budget ones
Third category is stuff like tim follin or Sawano. Games do this a lot more often since you don't have to listen to dialogue as much and you can just stand still and listen to it as you want. Anime doesn't do this particularly often, and usually when they want you to focus on the music, it usually takes precedence over dialogue and ambient sounds in anime.

 No.5470

File:R-1745597519449.gif (149.44 KB,180x283)

>>5467
Blessed post.




File:436cdfa58e01caeb21a599eb54….jpg (2.6 MB,1920x1368)

 No.4669[Reply]

Anyone playing kakuge here?
I've been playing UNI2 recently. It's very fun, I like the focus on defensive mechanics.
18 posts and 7 image replies omitted. Click reply to view.

 No.5417

>>5224
MMOs probably. I can't speak from experience cause I only play with people I already know but I see people still communicating primarily through game chat. Though I suppose any friendships formed there would eventually lead to them being on a discord server or some equivalent. Also I'm on the same boat where most of the friends I've made through games are through locals for fighting games or an arcade for rhythm games.

 No.5418

>>5417
Yeah. MMOs are good for making friends in concept, but the actual people there tend to be awful. I made a bunch of friends through maplestory over the years, but most of them just end up being not very nice.

 No.5429

>>5418
I'd believe it. I had mostly good interactions with people I friended on MMOs but it never really went to the point of getting to know them that well, let alone have interactions outside of the game. Since the average MMO player tends to be older these days, I would at least hope that improved somewhat.

 No.5435

Modern MMOs aren't really designed for players to interact either honestly.

 No.5461

>>5435
I say my canned opening and parting words after playing mind numbing content in Lobby Simulator XIV. It's enough to meet my social quota whenever I play that game. All kidding aside, I agree but I think part of it is just the market responding to the current player base. To use that game as an example, I feel like a huge part of why it's successful is that while the social element is there for those who want it, you can effectively treat it like a single player game and get the same kind of experience for the most part.




File:Sachiroku - Sachi no Mokus….jpg (148.36 KB,1109x1620)

 No.5370[Reply]

Sachiroku Sachi’s Records Sachi’s Book of Revelation 48 (END)
Chapter 48 (End) Finale
https://mangaplus.shueisha.co.jp/titles/100256
The final chapter, get comfy, say your goodbyes, and wish Chanta well for his next series
30 posts and 28 image replies omitted. Click reply to view.

 No.5402

File:Sachiroku - Sachi no Mokus….jpg (155.55 KB,1110x1620)


 No.5403

File:Sachiroku - Sachi no Mokus….jpg (196.66 KB,1109x1620)


 No.5404

File:Sachiroku - Sachi no Mokus….jpg (159.17 KB,1110x1620)

>>5403
The End

 No.5405

Aaaaand I just realized I renamed all the files to chapter 35 instead of chapter 48

 No.5406

>>5404
a nice and happy end




File:1639938732775.jpg (116.17 KB,850x515)

 No.3797[Reply][Last50 Posts]

Other thread hit bump limit.
192 posts and 74 image replies omitted. Click reply to view.

 No.3990

>>3989
Welcome to gacha, the FOMO will continue until you stop paying.

 No.3991

>>3989
how can you possibly live if you don't get an animated Ilya skin

 No.5336

File:R-1745467542189.png (89.57 KB,240x240)

5 free rolls in the mail, go and get em

 No.5344

File:2025_04_24_01-02__pY1.jpg (268.83 KB,1026x1106)

>>5336
got in, did my rolls, got nothing, admired Illya, got out

 No.5346

>>5344
nice cup




File:Code Geass Roze of the Rec….jpg (140.67 KB,1280x720)

 No.3169[Reply]

I was worried about the new Geass because of that one post about it being not as good, but watching the first ep it was pretty much what I'd want out of Geass (maybe a bit more fanservice would be nice though). It was over the top, full of style, and most importantly fun. That's the one thing that made Geass the masterpiece it was, it was a masterclass in bringing fun to the audience and getting you excited. If this anime can bring back that feeling of hype and not get into the weeds about 'proper writing' this/ironic meta references that then it should be great.

Looking forwards to the rest of this. Also the CG wasn't bad at all.
42 posts and 16 image replies omitted. Click reply to view.

 No.3212

>>3169
this post aged horribly

 No.3213

>>3212
we know........ that became clear as the show progressed

 No.3214

File:Code.Geass.Roze.of.the.Rec….jpg (280.74 KB,1920x1080)

>>3212
Yes, yes it did. Nice boobs, though.

 No.3520

>>3212
now you know how we feel about hags and their saggers, kissu

 No.5326

File:1725621524769.png (2.46 MB,1920x1080)

>>3214
The boobs in this were so good... such a shame about the everything else. And the fact that we never got a good bare tits shot of brown like the many Kallen had.




File:1263527087108.jpg (52.71 KB,750x600)

 No.2728[Reply]

According to the happenings thread >>101080 , Ash's journey in Pokémon is finally ending. It's pretty impressive. He was doing it back when I was a kid, but here we are in 2022 and it's finally over.
It brings lots of thoughts to mind apart from nostalgia.

- I wish I was into Pokémon more. It's like the /mlp/ people on 4chan, there's a bunch of dorks involved, even around my age, that still keep the magic alive. Sure, there's a bunch of kids as there should be, but it's interesting to see older people around making references that only people of a certain age would get. It's hard to find good internet losers.

-Names. People on the English internet generally refer to him as Ash (like this thread) and the localization names for each Pokemon as well. Some names are the same, but many of them aren't. One of my favorite Pokémon is Bulbausaur and not Fushigidane. With the internet full of arguments over everything regards translations, it's strange how this never seems to crop up.

-Great games. I haven't played the most recent ones, but I've never played one I didn't love. I think the newer games allow you to see the Types so you didn't need to throw moves around randomly, which was really getting to be a problem when there are 1000 of them instead of 150.

-The games get a LOT of various ROMhacks. There's even that one Touhou one that's not a hack but a standalone game. Not just simple hacks, either, but very involved stuff and you could spend thousands of hours playing them all. I should look into them more and try some out.

-Pokégirls. I think everyone knows this, but this series has some of the best character designs around and has been consistent about it since its inception. The Asuka vs. Rei thing never seemed that interesting to me in comparison to the girls in Pokémon. Even the 'girl of the week' in the anime had more interesting people in them. Duplica the girl with the Ditto that couldn't transform its face sticks out to me. Brock getting a crush on every girl really made sense.

-Just a fantastic style in general. There are places like https://hirespokemon.tumblr.com/ where you can see the old concept art and it's truly beautiful. Sugimori is a true genius. Also apparently his name is used by people as a keyword to improve the qualityPost too long. Click here to view the full text.
79 posts and 23 image replies omitted. Click reply to view.

 No.5319

>>5311
Ooh nice, yeah I'll look through this later. The only downside to lists like that is I assume it would avoid the more, uh, "niche" things like when they turn the Pokemon into cute girls and stuff. They probably avoid anything potentially offensive like 4chan hacks like Clover.
I know I need to try that Pokemon Infinity thing at some point and I think the sprite pack had a lot of options.

>>5315
I don't like the idea of my options being limited, but it's an interesting concept. I just wouldn't do it personally.

 No.5321

>>5315
i have done them a few times but they aren't particularly fun unless you get really invested in the mons you catch (and don't mind them being essentially random). they are done primary by people who are big fans of the games and have played them so many times that they find the difficulty far too easy and want to impose their own challenge in order to make things more interesting. the real pain in the ass comes from having a few of your main team knocked out and having to grind up replacements, especially in the older games where there weren't quality of life options like team-wide exp share etc

 No.5322

>>5321
It's weird because you say in the older games it's a much larger pain in the ass but I see everyone saying that Ultra Sun/Moon are supposedly the hardest to Nuzlocke.

 No.5323

>>5315
The rule about only catching one is cool, the problem is that it encourages doing a lot of extra grinding to account for bullshit crits and generally unexpected stuff and that's not fun at all. It works a bit better in the new games when xp all ensures your entire party is permanently overleveled, but that kind of defeats the purpose of playing with difficulty rules.

 No.5324

>>5322
i'm not sure, i've only done them for games up to gen 5, mostly gens 3-4 because they were what i played most as a kid and romhacks of them seem pretty plentiful. maybe gamefreak upped the difficulty via team compositions/ai strategy to compensate for all the quality of life shit they added? no idea.




File:[Erai-raws] Your Forma - 0….jpg (59.63 KB,1280x720)

 No.5217[Reply]

I really wanted to like this show and thought it might just start to touch on something interesting, but this episode was a total dumpster fire. Felt like I'd skipped three episodes at the start with how much context was missing, retarded plot twists, and made it painfully clear that this is a show about women loving their robot boyfriend and not any actual sci-fi stuff. Should have trusted my instincts and dropped it after the first episode.

 No.5218

Yeah, I wanted to like the show too. Mainly because the girl was cute. But dropped it first episode. Another example of good girl in bad settings.

 No.5219

I dropped it after the first episode too, I'm glad my gut was right.

 No.5220

File:[Erai-raws] Your Forma - 0….jpg (212.19 KB,1920x1080)

Yeah it was really dull. Might have tried in a more mediocre season, but it's competing with a bunch of giants. It's a show I'd watch to pass the time to see where the story goes, but I'm just not feeling it. I dropped it after two.

 No.5223

>>5220
>see where the story goes
Doesn't seem to go anywhere. They've already covered the entire plot of them being unsafe and a danger to humanity, solved the crime, and MC just decides to pretend it never happened so she can pursue her dream of being in a cliche romance anime.




File:R-1737182647480.jpeg (335.34 KB,778x1023)

 No.1945[Reply]

How would /qa/ revive the dying industry? Is there even any reason to, or has YouTube reviewing just completely killed it?
5 posts omitted. Click reply to view.

 No.1951

Fuck game journalism, what are you a massive retard or something.

 No.1952

File:Medalist.S01E02.Prelim.Bad….jpg (238.59 KB,1920x1080)

I loved reading Nintendo Power and stuff like Gamepro or Game Informer as a kid/teen. The thing with Nintendo Power is that it was a massive marketing magazine for Nintendo games/consoles, but it was still enjoyable. I don't remember if it even reviewed anything, or just had guides and previews.
The other stuff, yeah it was more "neutral" and viewed a bunch of stuff and was informative. I'd never think of calling it journalism, but I guess it was. It's weird that "gaming journalism" is a term, as it seemed much more relaxed in the past. That's probably what needs to come back and why people prefer youtubers over most websites these days, it's too sterile and safe to keep various companies and interest groups happy.

Anyway, I think the way to do it is by doing niche stuff or specific categories or genres. Quite a few old RPG sites still exist, like rpgamer and rpgcodex. Something like gematsu is really valuable to people that prefer Japanese games, which should really be everyone by this point. In fact gematsu is pretty much the perfect example of a modern "gaming journalism" website that has stayed in its lane and still focuses on video game news and not cultural opinion pieces. There is still sadly a huge gap in how internet websites used to work when people were more free to be themselves and be awkward dorks making jokes intended for a specific audience. The only ones I'm aware of where people are less sterile are unfortunately culture warriors themselves so it sucks.

I'm also not sure if you can get anyone under 30 to start reading instead of watching videos, though. There's an entire industry where people make a living (sometimes becoming millionaires) by simply reading articles or papers other people have produced to an audience too unwilling to read or browse websites themselves.

 No.1953

>>1952
>There's an entire industry where people make a living (sometimes becoming millionaires) by simply reading articles or papers other people have produced to an audience too unwilling to read or browse websites themselves.
(think ive said this on kissu before...) my former coworker listened to those videos while eating at his desk with both hands occupied holding his sandwicchy so he couldnt scroll. so thats one target audience

 No.1954

No, because everyone already knows the industry is corrupt by design and can't be trusted as an impartial third-party, so it's both cheaper and more effective for companies to astroturf with "influencers" who all convince their audience that they're the exception to the rule. And if you just want news, everyone has access to the source delivery so having it all aggregated a month later doesn't serve much purpose. Even the guides aspect was obsoleted by wikis.

>>1947
>an hour plus long reviews
Might as well just play the thing if you're investing that much time into it.

>>1952
Audiobooks have been a thing for longer than actual books.

 No.5206

File:C-1745455641912.png (138.94 KB,1920x1080)

>>1954
>Even the guides aspect was obsoleted by wikis.
noooooo sigh...
at my computers job I encountered this approach to technical documentation called diataxis that splits up styles of documentation into four quadrants. wikis for games encourage compiling giant knowledge bases that fit into the "reference" quadrant, while GameFAQs style walkthroughs were more balanced across the quadrants




File:Anon made an OP collage wh….png (1.03 MB,820x980)

 No.3774[Reply]

Seems like I can't post links, so if you're interested, look in the previous thread.

Beginner guide, FAQ and links: https://rentry.org/8vkaw
New child mechanics guide for Elona+: https://pastebin.com/7is8p4NF
Elona+ Custom-GX continued branch: https://github.com/JianmengYu/ElonaPlusCustom-GX
Extra sprites/PCCs: https://elonaup.x0.com/sozai/index.htm
Elin EA (use a Steam Emulator like Goldberg): https://gofile.io/d/JiSjhh
Elin Wiki: https://ylvapedia.wiki
Elin Player Guide-Compilation: https://ylvapedia.wiki/wiki/Elin:Player_Guides
Elin Modding resources/code: https://github.com/Elin-Modding-Resources/Elin.Docs
https://github.com/Elin-Modding-Resources/Elin-Decompiled

Previous floor nefia: https://warosu.org/jp/thread/49272358
17 posts and 3 image replies omitted. Click reply to view.

 No.3792

>>3791
This game is easy to burn out, be careful

 No.3793

File:foxo.jpg (335.62 KB,2259x1212)

>>3792
Uhh, my playtime is already a sign of mental illness...

 No.3794

>>3793
No one posting in Elona threads is sane, I clocked in more than 400 hours after release, and that's kind of the low end.

 No.3795

>>3774
rollan
hope i get 3

 No.5201

Anyone played the latest stable? I'm wondering if it's time get back at it.




File:88112066_p0.png (2.63 MB,1378x2039)

 No.4532[Reply]

https://store.steampowered.com/app/3108510/FlyKnight/

I like how games like this are picking up steam despite their lack of super duper "modern" graphic. Makes the indie scene much more approachable to hobbyist devs and shows just how powerful fun gameplay can be towards how it's received. Maybe at some point in the future AAA takes notes, but I'd imagine not since they all want to be the forever money printer gacha like genshin because that's what raises stock value most. Feels like that industry, the AAA one, is due to collapse at some point soon... Then we'll probably see a huge surge in more indie studios popping up that'll be great for gaming in general.

Do you support your local indie devs, /qa/?
15 posts and 9 image replies omitted. Click reply to view.

 No.4548

File:forkbig.gif (6.47 KB,441x382)

>>4547
Hmm... yeah Hollow Knight is prob something that avoids the thing I'm talking about methinks. Other modern indies I'd say similarly would be: La Mulana, Momodora, Stephen's Sausage Roll, Rain World, almost all traditional roguelikes. Cruelty Squad is an interesting one, because it is this super unique thing, reminding me of weirdo indies like Space Funeral or Revenge of the Sunfish, but it birthed a bunch of annoying internet stuff to the point where the dev also hates his fanbase.

 No.4549

>>4532
The AAA industry is financed by the same people that rob you at gun point to "collect taxes", It's never going to actually collapse unless there's a major event that makes the state not be able to waste money on retarded stuff like video game culture wars.

 No.4550

>>4542
>>4544
How would you do sort of low fidelity graphics without being pigeonholed into "trying to be x"? I kind of want to try making a game and I'd probably aim kind of low in terms of graphics since I'm not really an art person. I don't want to make a PS1 or N64 game or even evoke nostalgia, I just want the graphics to be doable for me while still looking decent. I just think it's easy for people to use a certain generation of consoles as reference instead of trying to come up with something completely new. Plus it's not like PC didn't exist alongside the PS1 and N64 and I'm sure there are plenty of those older games you could run in widescreen these days, whether they work well with it or not.

 No.4551

File:jolly co-op.png (96.15 KB,928x195)

>>4532
LMAO

 No.5191

>>4550
>I don't want to make a PS1 or N64 game or even evoke nostalgia, I just want the graphics to be doable for me while still looking decent.
As long as this is what you're doing, I think you're fine. It's quickly becoming just another tool for indie devs to make cheap games as you're saying. If you're not tryharding the psx look, it's effectively just another artstyle.




File:7a24fe6c0257e3f3ecc519f801….jpg (1.04 MB,1600x1200)

 No.4683[Reply]

Are any anime adaptations of VNs worth watching in particular if you haven't read the VN (but promise to one day)?
3 posts and 2 image replies omitted. Click reply to view.

 No.4687

File:Screenshot from 2024-10-31….png (530.71 KB,640x480)

I don't know if this answers your question well, but I watched Kanon several times before reading the VN. I still liked the VN. There were years of between though.
I've seen Air and Clannad and enjoyed it. I haven't read either of them.
Clannad and Kanon in particular are famously good anime and most people have not read the VNs. The Kanon VN is godtier though and the anime adaption is simply well executed to work as a standalone show.

 No.4688

File:046.jpg (281.06 KB,1200x1697)

>>4683
Shuffle! is the only one I've seen that surpasses its source material.
The Galaxy Angel anime is great too but it's so different from the VN that it barely counts.

 No.4689

>>4683
I didn't read a lot of VNs but anime adaptations never appealed to me. The only one I watched until the end was the Planetarian one. It was fine but I still preferred the VN.

 No.4690

There's just too much lost in adaptation. They're better watched after reading the source material.

 No.4691

Amagami and Clannad work well in my opinion for adaptations of route based VNs and they both do it in the exact opposite ways. Amagami uses about 4 episodes for each girl's route, and Clannad mainly uses Nagisa's route as the through line for the entire show with plot points taken from the other routes and adapted into the story. The pros of the Amagami style is allowing each girl their own time to shine with the MC within their own episodes and their own conclusions. With Clannad we get the experience the main ideas and themes wrapped around one romance, but still get the experiences of the other routes without disrupting that.




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 No.4658[Reply]

How come more modern anime struggles with making me feel so often while games are still able to do it pretty easily? It's not like we lost the writing ability, it's right there.
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 No.4664

File:[KiteSeekers-Wasurenai] Pr….png (556.75 KB,1024x576)


 No.4665

File:1522834893544.jpg (190.85 KB,1440x1368)


 No.4666

All it takes for me to cry is seeing girls trying their best so I'm still feeling it from anime.

 No.4667

frieren made me feel in episode 1-2. ive not watched past episode 3
for video games chrono ark has the feels

 No.4668

File:ねのかみ 2024-07-16 09-00-47.png (332.54 KB,800x600)

I still end up feeling feels from certain shows, but I find novels is much better for these big feelings. You'll be deep in center of the brain of the characters misery for hours, you'll really be living it, and when things change for the better in the novel it's like you're personally being relieved of a burden that's been weighing on you for a long time. Nothing makes me cry like a good Japanese novel.




File:solo_wow.webm (290.1 KB,1280x720)

 No.4396[Reply]

This scene has revolutionized anime as a genre.
All i can say is, "Wow!"
27 posts and 11 image replies omitted. Click reply to view.

 No.4424

>>4420
>posting that with an image of baraboobman no ken, seductively revealing a bit of his cleavage
The boobies are definitely a plus

 No.4425

I can’t believe this was the best Corea has to offer in terms of storytelling

 No.4426

File:d5ed32fcbb7670b8d68d10a563….png (7.52 MB,1500x2700)

>>4422
there are many of things to appreciate for those with eyes to see

 No.4427

This one should've been moved first...

 No.4552

the anime that revolutionized the industry




File:xXR9giq.gif (506.41 KB,420x510)

 No.4458[Reply]

What's the lain of the modern day? There probably is none, is there.
13 posts and 4 image replies omitted. Click reply to view.

 No.4472

>>4471
sexy promo art

 No.4473

You can't do Lain again because Lain is trying to predict what the internet will be like and now we know it's tiktok and crypto scams.

 No.4474

Lain was made in entirely different conditions. Every year Lain becomes more and more detached from the conditions it was born from and becomes more and more the world's most unwatched funny depressed internet girl anime.

Lain was an attempt at predicting the weirdest possible outliers of internet culture and their impact on reality. Reality has gotten just about as weird, but in different ways.

Lain for modern day would have to predict the weirdest possible outliers of a hyperconnected culture that has become unfathomably bizarre, paranoid, voyeristic, exhibitionistic and self-destructive.

It would be essentially indistinguishable from paranoid schizophreniac's view of the world.

No-one would fund it. The Japanese stopped funding and making anime that were critical of society and it's future course.

It's not going to happen. Ever.

 No.4475

File:1727824824383918.png (2.98 MB,1280x1024)

>>4474
>The Japanese stopped funding and making anime that were critical of society and it's future course.
A damn shame, feels like we need something like that to penetrate the modern anime landscape more than ever before.
I just hope whatever does eventually come of these future lain-developments still retains the original multimedia spirit those first few projects held very closely. Another partial by-product of the time it was conceived within but still, gave it a certain edge and amount of soul that's allowed it to be cared for by many people even today.
>Lain for modern day would have to predict the weirdest possible outliers of a hyperconnected culture that has become unfathomably bizarre, paranoid, voyeristic, exhibitionistic and self-destructive.
Is it bad if I still sort of want to see this attempted unironically. It'd be lighting striking twice obviously given everything it'd have going against it like you've implied but still.

 No.4476

File:[SubsPlease] 16bit Sensati….jpg (265.87 KB,1920x1080)

>>4474
Konoha warned us about this.




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