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The time of Wataganashi draws near once more. /cry/ is open for the month of June, nipah~! Add it to /all/ in options as a spoiler-heavy board is hidden by default! //(⁀ᗢ⁀) \\



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File:00053-1685280548-{nitori k….png (457.32 KB,704x512)

 No.3532[Reply][Last50 Posts]

Server is not up:




Legacy OP text We're fast-approaching the time of year where plenty of people are available, and there's a lull in media content to keep people entertained. So, I was thinking it'd be a great time to start up a Factorio server and play with Kissu! The plan is to play on a really big modpack known as Space Exploration which should ensure the server lasts a long while, and also that every person can be helpful even if they're new and it's late into the game. You see, this particular Factorio modpack revamps and expands Factorio beyond the typical endgame where you need to build a rocket out of the world, to where you will now need to escape the entire stellar cluster! Utilizing multiple planets and a space base in the process to reach this goal, Space Exploration forces the players to learn every aspect of it to keep their factory properly running. Especially with the added feature of bot decay which really changes the dynamic of the late game.

With all that said, I think it'd be good to get a head start and begin to discuss things related to Factorio related to optimizing Factories, or maybe even teaching new players/people that want to test things out how it all works. There's a lot to learn about the game and it can make it feel a bit daunting to new people at the start, so if you want to try starting up a world and seeing what makes sense and what doesn't initially I highly recommend it! Also remember that the server will be a group effort so there's no need to worry if you're not particularly good at one aspect since others should be able to help out as well!


FACTORIO SPACE AGE UPDATE!!!!


So it's been over a year since the expansion was announced on the Friday facts for Factorio >>113631 and ever since every Friday the team has had blog posts giving updates on the content and changes of the expansion. Some of them extremely promising and posted in this thread like >>114141 that shows how completely reworked everything is being to make base building an even more enjoyable experience than before. With Post too long. Click here to view the full text.
215 posts and 122 image replies omitted. Click reply to view.

 No.6979

>>6977
The planets concept makes it much easier for people to just design something around a location and set up space shipments. The Kissu game in this thread, I was mostly setting up a Fulgora base. Then when most people left and we were legend crafting I went and expanded on a person's Gleba base that very minimalist.

 No.6980

>>6979
Yeah the multiple planets thing helped a bunch, but the introduced a bit of a problem for me in that when the server was dying down I didn't really know how to manage the stuff aside from becoming an expert in fulgora legendary crafting after trying and retrying maybe a dozen times to make a good setup. All to realize in the end that making quality via scrap recycling kinda sucks and I should've been using the other planets instead.

 No.6992

How do you guys handle lag? I've been playing with a few friends and it's anywhere between reasonable to ISP throttling down to mcdonalds wifi levels.
Did you do something like a headless server?

 No.6993

>>6992
We did, out of someone's house though so it probably didn't make a difference. I think they fixed some of the major issues with lag when driving. Not sure about other issues

 No.6997

>>6992
Now that driving has been fixed it didn't feel all that different from other games in terms of lag. Outside of combat, it still sucks on high ping and there's nothing you can do about it other than overgear.




File:th20_01.jpg (274.96 KB,640x480)

 No.4161[Reply][Last50 Posts]

https://touhou-project.news/news/13976/

New game, new hus, new lore
166 posts and 56 image replies omitted. Click reply to view.

 No.6982

>>6981
So you're saying it's the 2nd hardest game in the franchise so far?

 No.6983

>>6982
Probably just subjective, but yeah I am not having a smooth time with it.

 No.6989

>>6982
For me, 15 is the hardest with 11 being pretty close. I would this below 11 for the good shot types and above if you are using one of the shit ones since enemies will linger longer and dump more bullets on screen. Also the patterns I definitely feel are harder because of how inconsistent and randomized some of the patterns feel, as well as how much ZUN relies on curving the bullets direction.

 No.6990

>>6989
I THINK I cleared every Windows game up to 14 and to me, 12 feels ever so slightly harder than 11, with 15 being universes apart in terms of difficulty. 12 also was my luckiest clear with no lives or bombs left at the last few seconds.
However, 11 is also one of my favorites and the first one I played religiously on Normal, so that probably has me have a better time with it nowadays. I can't overstate how much I love that game.

 No.6991

>>6990
I think 12 isn't as hard because of the UFOs screen clearing, but I guess if you ignored them, it would be harder. 11 is hard, but I felt like it is the most consistent game that had the best mechanics to play with, every spell capture and death felt entirely earned and bombs become a tough decision to make, but otherwise needed if you wanted to stand a chance. 15 was pure agony and I had to give up on stage 5 despite enjoying the music and atmosphere (or lack of it).




File:"I think she can do it!".jpg (210.65 KB,350x2572)

 No.6924[Reply]

I have found a fresh way to look at multimedia.
This post is me ranting around Neon Genesis Evangelion, because that's how I came to the discovery, but these are not the point at all.
It's fun to see why, in terms of raw human experience, Eva (TV) got popular and inspiring for many, and how it could be possible to make what would have a more potent form of the impression it gives. I'm not viewing it as some model anime whose recipe must be followed to the T for any concept or premise as if that's the best way for anything. It's also helpful to observe the commonalities between other works, so it's possible to understand them better.

What features make a work of fiction an "Evangelion-like"? The lucid importance of each can be talked about for as much as it can be guessed intuitively, and being concise is possible.

IMPORTANT
I.1 Large mechanized units are the working horses of the main cast, additionally serving as little as a third point in a contrast network that also involves at least the main cast and the "outside" world.
I.2 The focus of the sentiment is on Mono no Aware. It's okay if the work does not abide by Mono no Aware in a traditional manner.
I.3 The work is at least light sekai-kei: it's only the consistent focus on a relationship between just two specific people that is optional. The main point is in the disproportionate, reality-warping relevance of relationships between the key cast.
I.4 The work has a welcoming mythological quality to it; it shouldn't merely count as an origin of a myth for any sequel — it should continue from at least a borrowed myth, if not the one it had handcrafted for the plot.
I.5 At least some of the main cast could be said to be common sense sensibility people put into a myth. Note that relatability without shared sensibility is possible.

OPTIONAL AMPLIFIERS FOR QUALITY
O.1 A kuudere character is featured within the main cast. Emotional detachment in face of I.4 amplifies I.2, I.3, and I.5.
Post too long. Click here to view the full text.
4 posts and 1 image reply omitted. Click reply to view.

 No.6955

>>6939
The defining, eponymous feature of sekai-kei is that the characters' inner world is massively extended to the point of becoming as important as the external world, or more so. A longer definition is one I have here in a paper, quoting Kasai Kiyoshi from 2009:
>A group of works in which the small, everyday life problem of the relationship (kimi to boku) of the protagonist (boku, i.e. a male) and the heroine in his thoughts (kimi), and an abstract, extraordinary large problem such as ‘a world crisis’ or ‘the end of the world,’ are simplistically connected directly without a (midway) interposition of a completely concrete (social) context.
Or this other snippet from Uno Tsunehiro:
>Also called ‘Post-Evangelion Syndrome.’ A series of otaku-type works which remove [concepts such as] ‘society’ and ‘nation’ while extending ‘one’s own feelings’ or ‘self-consciousness’ to perceive them on the scope of ‘the world.’
So Gundam is not sekai-kei for reasons identical to the ones Hiroki Azuma gives in crediting Evangelion with the shift towards database consumption instead of narrative consumption: Gundam deals with society, with a storied world, with war, Eva focuses on a small circle of characters while most of humanity is as conspicuously absent as it is in Monogatari, Tokyo-3 is positively devoid of life at times. Consider episode 6, where they use up all of Japan's electricity to deal with Ramiel, and none of the logistical issues or consequences of such a feat are ever mentioned, they just go ahead and do it. The repercussions on society simply do not matter, it effectively doesn't exist. Much more important are Shinji and Rei's feelings. Likewise, in Haruhi the fate of existence literally hinges on keeping her in check, it's the whole point.

The problem with this is that a stupidly xbox fuckhueg amount of Japanese stories changed to follow its example, and the industry has since profited far more from focusing on individual characters than on their stories. Evangelion caused a shift in the entire industry, and people sought to gain as much money as Gainax did with its mountains of merchandise. It stopped being useful as a way to delineate a genre, especially because a lot of its proposed criteria were routinely deviated from. Even the foremost principle isn't very specific, because maPost too long. Click here to view the full text.

 No.6974

>>6949
>Mono no aware is...
>but it is a specific emotion, similar to, but also completely not like, nostalgia (in the traditional, medical sense)

Hmm, I guess I can sort of understand? Just a feeling of comfort and familiarity?

>sekaikei is a "genre" of post-Evangelion animanga and again it is nebulous at best,
>the term has now rightly lost both meaning and form as a word.
If all those things are "Sekai-kei" I'm not sure what similarities they have to each other. I guess you've succeeded because I have no idea!

>>6955
>The defining, eponymous feature of sekai-kei is that the characters' inner world is massively extended to the point of becoming as important as the external world, or more so.
Hmm, this I can understand a bit. Lots of inner monologues and stuff of that nature. It's not really a narrative thing I'm a fan of, as I think it focuses too much on listing what characters are thinking instead of showing their thoughts through actions.

 No.6985

>>6974
>Just a feeling of comfort and familiarity?
not at all
It's the awareness that time is passing, the feeling of the changing seasons that sort of thing.

>>6974
>If all those things are "Sekai-kei" I'm not sure what similarities they have to each other.
They don't really have any. Sekai-kei is, as I pointed out, more of a feeling than a genre. It's a largely meaningless term, you might as well call it "post-Eva malaise".

 No.6986

File:.jpg (1.68 MB,1904x2054)

>>6985
>>Just a feeling of comfort and familiarity?
>not at all
>It's the awareness that time is passing, the feeling of the changing seasons that sort of thing.
This description is indistinguishable from Mujo Jinsoku's.

Words are tough to deal with wherever people are concerned. I'll redo my media exploration methodology someday.

 No.6987

>>6986
>This description is indistinguishable from Mujo Jinsoku's.
kind of, but it's different




File:[SubsPlease] Hibi wa Sugir….jpg (83.28 KB,1280x720)

 No.6951[Reply]

At the start of the season, I was expecting Meshi Umashi to be another boring food anime that I'd drop quickly, but it's been one of the best PA Works shows in a while. The random off-topic segments that make up the majority of it are funny with entertaining characters going through normal excitements like accidentally hopping on the freeway or failing to 1pl8 at the gym and even the wonderfully rare food stuff is worked into the plot to focus more on the joy of eating instead of just animating a cooking video.

Girls and their pathetic attempts to be thin are powerless in the face of a good American burg.

 No.6954

File:[SubsPlease] Hibi wa Sugir….jpg (111.27 KB,1920x1080)

Yeah I'm enjoying it a lot. I think it's able to turn mundane life awkwardness into humor a lot like Bocchi did. I also normally don't care for much about anime food but I actually like it in this since it's just casual stuff like grilling some meat or grabbing a burger.

 No.6962

File:Hibi wa Sugiredo Meshi Um….webm (589.81 KB,960x540)

puzzle-chan exposing the group dynamics sold it for me

 No.6970

Mmm, maybe I could give it another chance. I'm not sure, though, seems like one of those shows where I'd have trouble paying attention. Is it grounded or more weird?

 No.6971

File:[SubsPlease] Hibi wa Sugir….jpg (107.4 KB,1280x720)

>>6970
Pretty grounded in what they do, but a couple of the girls are weirdos.




File:[SubsPlease] Shoushimin Se….jpg (172.49 KB,1920x1080)

 No.5410[Reply]

You are Osanai.

You control the following assets:
1. One desperate, lonely mysterysexual "ex"-boyfriend (CUTE!) (You) (try to contain you're enthusiasm)
2. His best friend, who rims cocoa mugs and has authority over the newspaper club but distrusts you for very good reasons (EXCITING!)
3. One submissive ginger fuccboi whose brother is a firefighter and probably the local arsonator (HOT!) (the brother, not the ginger)
4. The ginger's tryhard friend who may be boring but therefore eager to please and stressed out and an easy mark (DOKI!)
5. Some random fat kid who will do anything you ask in exchange for pastries (LEWD! FAT! PROBABLY TASTY IF YOU'RE OK WITH CANNIBALISM!) (You are, as long as he's curvy enough, don't lie)

What is your next move?
If you were smart enough to see two steps ahead, what would you have done to avoid ending up in any of the positions outlined above?
22 posts and 12 image replies omitted. Click reply to view.

 No.6878

I guess I was wrong, and perfectly mislead just like Urino. Think I'll have to go back and watch to see if the clues were there from the start.

 No.6880

>>6878
Well, the one clue that allowed Kobato to narrow down the culprit to those 40 or so was the trap he laid with the newspaper. The thing to go check would be if that was previously shown, which I assume it was. The one with book's versions definitely wasn't.
But I think it would be a mistake to look at it as if it were a traditional mystery to be solved, rather than a purposeful diversion. The real point was the characters of Kobato and Osanai, and there weren't any hidden parts there. We saw the attempt at a kiss, we just didn't get the necessary insight into Osanai's mental state before last episode's talk.

 No.6883

File:[ASW] Shoushimin Series - ….jpg (267.69 KB,1920x1080)

We got played like Urino did and we didn't even get to try to kiss Osanai.
The original duo is back together, what kind of mystery will they be solving now? This felt like the end of a season, but we've still only reached the middle (hopefully).
>>6880
>The one with book's versions definitely wasn't
If you're talking about the fire station lists, Kobato has talked about it in one of the previous episodes.
But yeah, there was no way for the viewer to not follow what they gave us as a lead. Most of the mystery solving Kobato did was something only someone in-universe could do.

 No.6886

>>6883
>the fire station lists
Yes, correct, those were prominently brought up, but we didn't know there were any differences between editions. What he revealed this episode was that it had to be the one from six years ago, although that was only the start of his investigation.
>This felt like the end of a season, but we've still only reached the middle (hopefully).
I did a search for the number of episodes, but not even Jap sources seem to know how many episodes this season will have. Hopefully more than S1's 10.

 No.6952

>>6886
>What he revealed this episode was that it had to be the one from six years ago
He already mentioned this several episodes ago, which meant it had to be someone close to Urino who either saw the list at his house or was following his paper (this possibility was hinted at by Cocoaman, but we just have to assume the first few instances matched up out of pure coincidence). It was overwhelmingly obvious the friend was involved, but it was so obvious I was convinced there had to be another layer behind it that involved Osanai-san.

It's kind of disappointing that a mystery that spanned half a season and a year of in-universe time was something this simple, but I guess the point was to shame us for not understanding the true nature of Osanai-san's insanity.




File:2025-05-18 23-29-55-1.mp4 (1.97 MB,1280x648)

 No.6941[Reply]

wizards > ninja
2 posts and 1 image reply omitted. Click reply to view.

 No.6944

>>6943
I'm quoting the Pope, who literally just said
¥ not having any workshop characters
and then asked when are we going to play YOMIH?

 No.6945

>>6941
That's a cowboy you silly goose.
I love the game but it's too nerve-wrecking to play for me, and I'm kind of uncomfortable of having to communicate with people and having to respond and write "gg".
Also that's clearly a relaxed slugfest so it shouldn't be taken as an argument.

 No.6946

>>6945
>I love the game but it's too nerve-wrecking to play for me, and I'm kind of uncomfortable of having to communicate with people and having to respond and write "gg".
cuuuuuuuuuuuuuuuuuuuuuuuuuuuuuute

 No.6947

>>6945
you don't really need to say anything to play
if we started some games on here would be fun just to play

 No.6948

File:2025-05-19 13-49-18-1.mp4 (3.6 MB,1270x648)

>>6945
You're right. This is a ninja.




File:2025-05-16 18-35-37 2-1.mp4 (10.55 MB,1280x720)

 No.6849[Reply]

Just platinum'd SANABI and it's probably one of my favorite games that I've played all year, though it came out a while ago. It's a 2D indie platformer-ish based almost entirely around grappling movement. I didn't have too much trouble with it outside of my most recent playthrough where I played on hitless difficulty, but it does have the makings of a game that could give some people trouble with getting through it if you're really not good. Though I'd say it's definitely worth toughing it out, as the story for it may seem a bit cheesy cyberpunk at first, but as it unravels it blooms into something I'd say is quite beautiful by the end. Nearly moved me to tears by the final scene. If you've got some spare change, give it a chance and pick it up, supposedly there's a DLC coming soon starring the Major.

Soundtrack's pretty great too which helps while you're trying to get through the levels: https://www.youtube.com/watch?v=FBhYIxpS5Gg
1 post and 1 image reply omitted. Click reply to view.

 No.6851

File:2025-05-16 18-35-37 3-1.mp4 (21.68 MB,720x480)

Some boss fight video in case you were wondering if a game like this can have bosses. It can, and they're pretty fun. Definitely the final boss is the highlight of them all, but I can't post them because it's too spoilery.

 No.6852

>>6849
The visuals are way too busy for me. I can't tell what the hell is going on. Seems kinda cool, though.

>>6850
This one and the boss one is more legible, yeah, although still a lot of weird flashes and stuff. Very Risk of Rain-ish.
These newer games make me feel like an old man because all the flashing and explosions everywhere leave me confused.

 No.6853

>>6852
It's because they completely fucked up the basics of background and foreground separation (which seems to be a lost art these days) -- the characters are dull and unremarkable, while backgrounds are bright, flashy and also animated, completely the opposite of what it should be.

 No.6937

I'm guessing this is neigh impossible to play on a controller, right? It does look kind of interesting though.

 No.6940

>>6937
Yeah, I tried playing it on a controller at first and it seemed pretty good up until I got to the first training room. At that point it told me there was a record and I saw on the achievements tab one for beating that record and soon enough I realized that with the slightly more inaccurate controller aim I wouldn't be able to pull off that achievement. But it's pretty intuitive on the mouse when you actually get down to playing with it. In retrospect even though I died a bunch on legend it was still way easier than any of the Lunatic runs I've been trying to do.




File:da baibru.png (81.53 KB,360x288)

 No.2806[Reply][Last50 Posts]

So the DDDDD thread made me realize that kissu doesn't really have any threads dedicated to manga that I could find. The focus seems to be too much on seasonal anime. I realize that this is because manga is much harder to find/follow than seasonal stuff as there are no clear guidelines for it and Westerners don't read comics nearly as much as the Japanese do.

Anyway, what manga have you been reading recently? I just read the latest chapter of Shimeji Simulation a few days ago. As with anything made by Tsukumizu so far it is great. Definitely recommend it to everyone here and I do hope it eventually gets an anime adaption as well like SSR.
299 posts and 154 image replies omitted. Click reply to view.

 No.6916

dumb scanlator communitards

 No.6918

>>6914
I do think it should be possible to have a file type that basically overlays the translated text over the original image while still giving you access to the raws. I don't really care about doing it but I know a lot of groups and translators don't want to give out the raws they may pay for though so it's probably less of not being able to do it and more not wanting to. Plus I imagine there's more issues with sharing raws than sharing scanlated images.

Though I've seen plenty of cases of retards running the raws through Google Translate and trying to say the translation is wrong because of that despite not knowing what the hell they're talking about. So not giving out the raws prevents that I guess.

 No.6921

>>6918
Doesn't .psd already do this? It's what most Typesetters work with anyway, it's just that mangadex didn't allow it to be uploaded.

 No.6922

>>6921
PSD is an image editing file and other programs like GIMP have their own too. I wouldn't consider that the same as a file that just overlays another layer. Though maybe you could make a program to just read what's needed from an image editing file to be able to flip back and forth between the original and translation. You'd have to work a certain way for that info to be in the file though. Maybe I'm retarded but I completely erase the original text so it wouldn't be in there if this actually happened.

 No.6938

>>6918
>it's probably less of not being able to do it and more not wanting to
I know. That's what I meant by "hoarding". Over the years, I have politely asked a number of different scanlation groups if they could share raws for series they had worked on that had no raws publicly available, or the raws out there were of a vastly inferior image quality to their releases. I always got ignored, kicked from their IRC, comment not approved on their blog, etc. Incidentally, I recall one of those groups also fansubbed anime, and they chose to use hardsubs, so that people couldn't "steal their work". Some of these people have a weird sense of ownership over the comics and cartoons they illegally distribute.

>Plus I imagine there's more issues with sharing raws than sharing scanlated images.
Sure, I can see how that would draw more attention from Japanese publishers than scanlations, especially if they were shared on a site as publicized as Mangadex. But really, at the end of the day the idea that the lack of an official translation creates a legal gray zone is just a convenient fiction that people tell themselves so they can feel indignant when something like this happens. It has never stopped IP holders from going after scanlations, and this latest DMCA is just the most recent in a long string of takedowns.

To be clear, though, I'm not suggesting that scanlation groups upload raws on their site like they do with scanlated chapters, or advertise them on Reddit, Mangadex, their Discord or whatever. I just wish they'd upload them anonymously on Nyaa or somewhere, anywhere. I can't think of a single reason not to do it, except being huge faggots.




File:20250509211814_1 (2).jpg (199.8 KB,1980x1113)

 No.6315[Reply]

Has kissu been playing any erotic video games lately? There's plenty of new and interesting titles coming out all the time, be it on https://www.dlsite.com/maniax/works/type/=/work_type_category/game or Steam, or elsewhere.
24 posts and 9 image replies omitted. Click reply to view.

 No.6913

File:C-1747571988777.png (665.43 KB,1619x876)

I'm not sure I understand what happened, but I think DLSite increased the filtered content to not just lolicon
https://www.dlsite.com/maniax/work/=/product_id/RJ01148319.html kinda kimo creator but my point..

 No.6929


 No.6931

>>6929
most stuff tends to be manga and ero-audio so idk. The good games release so sparsely that unless you're new you probably have already played them all

 No.6932

I'd search with this though
https://www.dlsite.com/maniax/campaign/bulkbuy/=/key/set202504off/?group1%5B0%5D=game&group2%5B0%5D=JPN&group2%5B1%5D=ENG
If something were to catch your eye it would be with that filter

 No.6936

ONEONE1's games are kinda repetitive and too big chest for me, but there are a few of them on sale in there. I think most of them even.
https://www.dlsite.com/maniax/work/=/product_id/RJ246037.html
https://www.dlsite.com/maniax/work/=/product_id/RJ01059576.html

One of BBQ's titles that didn't really get fleshed out enough, but was still a good game.
https://www.dlsite.com/maniax/work/=/product_id/RJ392812.html

Both of the Erisdysonmia creator's titles are on sale.
https://www.dlsite.com/maniax/work/=/product_id/RJ228815.html

Also a similar game that I found fun
https://www.dlsite.com/maniax/work/=/product_id/RJ358346.html

17,000 titles and there's a lot of chaff.
Can't see how to filter down by category making it a bit worse.
Post too long. Click here to view the full text.




File:[Erai-raws] Uma Musume - C….jpg (532.08 KB,1920x1080)

 No.6868[Reply]

But why is there so much importance placed on idoling in an anime that's mainly about horsegirl racing? It definitely seems like the passion of the writers lies in telling their own dramatic anthropomorphized parallels to real world horses, so the idol stuff in comparison always comes off as a bit of just some extra thrown in for necessities sake. Although I can't say I haven't enjoyed some of the songs in the past.

 No.6869

The idol industry is disgusting and I'll never support any anime that colors it as something happy.

 No.6872

File:[Erai-raws] Uma Musume - C….jpg (390.11 KB,1920x1080)

I assume it's a nod to the source material or something? "Yeah, we remember you guys! Remember this?"
Uma Musume is a very popular gacha, obviously, and the stuff I've seen uploaded about it seems heavy on interactions between the girls and the trainer or coach or whatever the player is supposed to be. Girls looking cute/sexy and dancing is definitely part of the gacha playbook.
I liked Oguri Cap's original dance, it showed her awkwardness and stuff but I guess this is part of character growth and becoming a real Uma Musume. But, she lost part of her soul... I guess that's the idol thing. I hope she's able to hold on to her quirks.

 No.6877

i don't know how it is in the games but we've seen it tied directly to oguri's development AND it's clearly there to appeal to otaku who are into the ideal of the multiperformer idol
it's not that important, most of the biggest developments took place either in a race or right after it and before the idoling, the act itself doesn't take up much time, more of a symbolic thing

 No.6881

Concerts were an important part of season 2.
Teio's initial victory concert was foreshadowing both Teio's continual struggle with injury and her evolving interpretation of fortune and fate. The interruption of her goodbye concert was what led to her trying one more time. And concerts show off Teio's dancing ability, which was also a characteristic of her IRL counterpart.




File:[SubsPlease] Zatsu Tabi - ….jpg (252.42 KB,1920x1080)

 No.6149[Reply]

I'm finding this show quite... bland, but I don't mean that as a negative. It doesn't feel "anime-like" if that makes sense, especially when you remove the usual CGDCT interactions from the equation - much of the first episode and the latest one felt like a regular travel show that my mother might watch in her free time. I'm not surprised that this is autobiographical.

But again, that's not necessarily a bad thing. If anything, at least it's a pretty nice show to watch while eating.
11 posts and 4 image replies omitted. Click reply to view.

 No.6834

File:[SubsPlease] Zatsu Tabi - ….jpg (516 KB,1920x1080)

Finally, an episode where I can go "oh shit I've been there too!" every time they go to a new place.

 No.6840

File:[SubsPlease] mono - 05 (10….jpg (382.08 KB,1920x1080)

Your travel show may be good, but does it have ham?

 No.6863

File:1747434887189.png (1.76 MB,1920x1080)


 No.6865


 No.6899

>>6863
HOW DOES HE DO IT?!




File:R-1747330501460.gif (437.43 KB,500x483)

 No.6778[Reply]

playing eu iv and listening to r/a/dio..........
feeling EPIC!!!!!!!!!!!!!

What are you playing kissunon?
8 posts and 1 image reply omitted. Click reply to view.

 No.6823

File:34844544_p0.jpg (447.65 KB,1600x900)

I still have skully.hopto.org bookmarked

 No.6831

>>6799
Yeah...
Just generally annoyed by culture/colonization mechanics.
I've been thinking on a hyper-autistic detailed version of what I'd do if I were making a mod or something
Might describe it here later
Also annoyed how sometimes countries will take land in a way that makes their empire or the enemy empire non-contiguous. I feel like that should be discouraged by the AI.

 No.6835

>>6831
Colonization as a mechanic has just been completely destroyed by them adding so much native shit. You really only take the ideas to get coring range and then just conquer whatever you want. It was way worse before the last patch because you could annex tribal land instead of just the province that was currently occupied so you could grab the entire east coast before your first colony finished settling. I really hope they learned their lesson about native spam for EUV.

Map gore is historically accurate.

 No.6836

File:R-1747419153614.jpg (534.13 KB,1654x1029)

>>6831
>I feel like that should be discouraged by the AI.
i mean.... it certainly does have historical precedent

 No.6838

>>6836
Yeah but they inherited that, they didn't take (most of) it through peace treaties.




File:R-1747277531877.png (3.56 MB,1920x1080)

 No.6764[Reply]

Four episodes of stop motion animation goodness! The scenery is gorgeous and the pokemon are fun to watch.
20 posts and 20 image replies omitted. Click reply to view.

 No.6819

>>6796
Yeah there's no way that's 3D unless they got 100000000x better in japan.

 No.6820

>>6817
>>6818
cute pikachu

also what's up with anime about cakes getting all this super unique kind of animation or style

 No.6821

(spoiler)

 No.6822

>>6796
not really lost. Just very unproffitable

 No.6825

File:[PM]Pocket_Monsters_-_011_….png (375.89 KB,640x480)





File:02f087cb170eb7d820d6a10b47….jpg (612.38 KB,1523x1134)

 No.6754[Reply]

Tried to play the new DOOM: The Dark Refund today and it kinda sucked. I enjoyed the shit out of eternal and to a similar extent 2016 when they came out, but this one I just couldn't get into out the gate. I think it's because of how tryhard the story is when it comes to being 'epic' or 'awesome'. The writing in these games has never been that good but in 2016 and eternal I was mostly able to push them aside and out of mind to focus on the gameplay more. But in this game it's front and center and impossible to really glaze my eyes over (especially since tabbing out brings up the pause menu), they just can't write for shit and I wish they'd realize this. It's not that you can't skip the cutscenes, it's pretty easy to do, but it's just really annoying and messes up the flow if you do and there's still ingame stuff as well that nags on you. The gameplay in this is still fine, arcadey arena shooter and all with secrets galore scattered across the map. Although, I feel like the secrets have been getting less and less exciting since 2016, used to be actual upgrades and early weapons and such but now it's just stupid trinkets and lore items and I don't care for them. I think that eternal was a bit more quick and snappy, though I'll have to go back after a sale and see how this one turns out to be near the endgame when you have all upgrades and such. Also it doesn't really help for me that right before I booted it up I was playing minecraft and another indie game which have very noninvasive tutorials and minimal railroading while this game stops the gameplay every 20 seconds to force you to learn something new or show off some new enemy and I got tired of that real fast.

But above all else what made me decide I had enough and wanted to refund it was while just in a level I was on high quality settings with even DLSS enabled on a 3090 and I was getting sub60 fps. Combined with everything else that pissed me off so much I alt-f4'd out straight to the purchase history screen to request my refund.
9 posts and 3 image replies omitted. Click reply to view.

 No.6771

>>6770
Actually I haven't gotten around to playing that one yet. Saw so much buzz around it and sorta memoryholed it as something the algorithm was forcing on me, but I should give it a chance.

 No.6772

>>6766
that stuff is probably why I didn't finish those games, felt like I was a participant, not the random dude having to survive based on whatever resources I could get, rather the game called me the best and praised me for epic kills. I will skip this one after OP confirmed my suspicions.

 No.6773

It doesn't even have a cool Mick Gordon soundtrack because they fucked him over in Eternal.

 No.6788

>>6768
I feel like they really should've just revived Quake instead and used it for doing the things they did with modern Doom. I get that they didn't want to iterate on 3 and the prototypes for Doom 4 prior had failed multiple times so they wanted to get 2016 out but it would've been better to let the 2016 Doom stand at where it was and then shift everything over to Quake for these ideas. They deviated way too much from what 2016 even did and 2016 was just way too ambitious.

 No.6793

game looks fun as hell without the dumb slowdown, which of all the toggleable options it isn't one




File:vlcsnap✝[SubsPlease] Haite….png (887.62 KB,1280x720)

 No.4553[Reply]

Is this a face, only a mother could love?
18 posts and 8 image replies omitted. Click reply to view.

 No.6759

>>6758
Yeah, still looks a bit odd because I suck at positioning eyes and ended up making one bigger, maybe someone else can do a better job

 No.6760

File:C-1747275162752.png (704.75 KB,960x540)


 No.6774

File:m1743988216063.png (918.78 KB,1280x720)

>>6758
Only did a bad edit of 1. and 2. in this one.
Who even looks at ears?

 No.6775

>>6760
Pointy chins for the wins

 No.6785

>>6760
uuueeeerrrrrrnnnnnn




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